Showing posts with label Berkenkotter. Show all posts
Showing posts with label Berkenkotter. Show all posts

Wednesday, November 12, 2014

POBB: November 5, 2014

Pick of the Brown Bag
November 5, 2014
by
Ray Tate

This week I review Angel and Faith, The Death-Defying Dr. Mirage, Detective Comics, Earth 2, John Carter Warlord of Mars, Scooby-Doo Team-Up, Swamp Thing and Vampirella.


I once described a writer’s premise as being the equivalent of getting down on one’s knees and serving a Big Stupid Event.  Previously I had expressed a lack of appreciation for another writer masturbating over Airwave as a Big Bad moved the moon, which also happened to be, at the time, the home of Justice League headquarters.  “Oh, thank god.  Airwave is here!”  No.  When somebody moves the moon, you want Superman, not a dude that can merge with radio waves.

Well, my friends, what we have from Earth 2 isn’t quite so monumentally bad.  Oh, don’t misread.  It’s bad all right, but it’s more like the timid hand-job from a neophyte hooker/masseuse.  A shy little brush from a shaking finger tip, and the inexperienced worker satisfied her job is done.  What’s genuinely surprising is that it takes eight prostitutes to instill the feeling.  The colors also aren’t up to snuff, but I’m giving Pete Pantazis a pass because he probably threw up a little in his mouth when he saw the mess he had been asked to finish.

It’s difficult to support a title named Earth 2 when in fact the story occurs on four different planets: Czarnia, Warworld, Apokolips and Mars.  Yes, I know technically this is really the Earth 2 universe, but up until now all the action astonishingly enough took place on earth-two.  The threats were directed at earth-two, and the characters all arose from earth-two.  Even earth-one visitor Mr. Terrific was quickly waylaid by Terry Sloan, n’er-do-well of earth-two.


So the book opens on Czarnia where only Lobo has a name.  To be fair, perhaps the female protagonist's real name is in fact Girl, and in the native tongue, Girl translates to “I Spit on Your Czarnian Grave.”  



I don’t actually believe that the lack of naming Girl is a sign of sexism.  Rather, it’s a symbol of overall writer and editorial torpor.  They didn’t name name names.  I will.  Tom Taylor.  Marguerite Bennett.  Rickey Purdin.  Eddie Berganza.

So, there’s a pox spreading through the lower castes on Czarnia, and Girl happens to be part of that caste.  Lobo of course is the Main Man and he can’t be anything but above the caste he nevertheless consorts with.  The Girl, not even the Main Girl, on the other hand gets busted when trying to steal medicine for her dying parents.  This places her in the hands of…

No-Name Bitch.  We must credit the artist for this memorable bit of body language.  Even though No-Name Bitch doesn’t have a name, you can tell that she is in fact a No-Name Bitch by the way in which she comports herself.  The rest of Alison Borges’ work is illustrated from unconvincing angles and apparently designed to hide detail as well as the speed she found herself forced to attain.  All this for a mishmash of inexcusable expository excrement.  Not even for the benefit of the regular superhero cast—who do do not appear—but for ciphers we care nothing about and emanate lethargy.

No-Name Bitch convinces Girl to carry the plague to Apokolips.  What puzzles me is why they would even think that the plague would affect the New Gods, emphasis on Gods.  Even if you thought them only to be long lived aliens, the long living should have clued you into the fact that these aliens are tough, and it’s going to take a little more than Girl with a case of the sniffles to stop them.  She doesn’t, and Apokolips suggests a more beneficial proposal.

For everybody that pined for Warworld.  Here it is.  Suddenly, you realize that this piece-o-shit story is really an anthology of anus.  The second short takes place on Warworld, which is at least drawn with some enthusiasm by Trevor Scott.  It’s not written an iota better, but at least it’s prettier.  Mongul hosts Steppenwolf at the games where a Big Yellow Female Muppet Thing kills and eats her victims.  


Once again, we’re not given a name.  Events transpire badly for Mongul, but is that really surprising?

The tedium continues with a trip to Apokolips and Big Barda, who has yet to fall in love with Scott Free.  She therefore has the substance of a stale wedge of sponge cake.  You could easily replace her with Girl in fact.

In a twist that’s so ingenious it may make you yawn, a child rockets to Apokolips and kills a slew of Parademons.  Rather than murder the tyke, Barda inducts the child into the ranks of Granny Goodness’ Furies.  Finally, we get some names.  Not that it matters.  Ohhhh, I get it.  The writers are agreeing with their audience that the names of these characters do not matter since they only serve as one-dimensional functions.  They add to the emptiness of the book.  Earth-2 is actually jejune French existentialism.   Screw you.

The story continues to shlep forward where Betta, the Orange Little Bastard, murders somebody in every other panel.  No, this is not as exciting as it sounds because first, you have no reason to root for Orange Little Bastard because even though he has a name, he may as well not.  Second, this is not the well-focused choreographed mayhem of a Liam Neeson or Jason Statham film.  Rather it’s a perfunctory measure to lamely disguise the Trojan Horse artifice that’s engineered to suck up three dollars from each pull list.  

In the final story, Darkseid gets it on with a nameless Martian woman.  Do not buy this even if it drops to a quarter.  The eighth of a stroke wasn’t worth a dime.  You end up instead frustrated and cheated. 


Scooby-Doo Team-Up on the other hand is the perfect meeting between Scooby and the Gang and the Flintstones.  Sholly Fisch doesn't miss a beat and proves himself a student of Flintstones continuity.  Using a prehistoric time machine, Professor Einstone--a stone-aged pun right up there with Ann-Margrock--transports Daphne, Fred, Velma, Shaggy and Scooby to Bedrock.  Einstone knows Fred Flintstone and asks for him to look after the kids.  Fred is only too happy to be host.  

Scooby-Doo exists in the real world.  That is despite Scooby learning how to speak human, the Gang live in a world that mirrors our own; which is why their detective stories work.  Science trumps all, and magic doesn't exist.  That said.  The Flintstones live in a topsy-turvy world where mammals and dinosaurs live together in relative harmony.  A blatant fallacy.  

The Flintstones and creationism have been linked before, but it's important to remember a few items.  The Flintstones existed as a concept before creationism which occurred in modern form no earlier than the seventies.  The creators of the Flintstones only had one goal, make you laugh.  So lighten up.  Enough.  Let's not talk about the supposed implications.  Let's talk about the plot.  It's a classic.


This is when Fisch really shines.  He uses the underlying theme of gender battles in The Flintstones--high-minded albeit prehistorically nuanced motifs versus low-art past times namely bowling--to set up a brilliant mystery that blatantly sets Fred up as the most likely suspect.  Fred in fact saves the day with his particular skill set.


Fred's twinkle-toes moves put the capper on perfect, on-model art by Scott Jeralds

Before we get to the main gist of the plot, the creators lavish a number of culture clash jokes on the audience.  They  furthermore relish a barrage of more characteristic humor from the cast, and the way back home, which alludes to the continuity of the team-up title itself, calls up a brilliant cameo appearance.  If you have fond memories of Scooby-Doo, Where Are You? and The Flintstones, you need this book.

Unfortunately, the serious-minded Detective Comics is an annoyance.   Batman, succumbing to a genetically engineered virus, drifts through Gotham International Airport in an attempt to find a cure and the culprit behind the infection.

To do this though, he needs to call Grayson, a gratuitous cameo if I ever saw one.  Worse, writer Benjamin Percy portrays Grayson as a James Bond type who seduces in order to get the information.  Frankly, if Dick Grayson were real, I don’t think he could seduce a mannequin let alone a breathing woman.  I've never understood the need to make Dick Grayson a lothario, and the new 52 gave us puzzled readers one of the greatest gifts of all.  A sander for Grayson's bed post.

In any case, The World’s Greatest Detective shouldn’t have needed help figuring out that the virus maker was in the airport.  That’s not really a spoiler.  “Terminal” isn’t a true detective story.  It’s more of an idea under development that just got the green light because DC needed some filler.

The best part of Percy’s tale occurs when Batman does something nice for Gotham International Airport’s Chief of Police, a fellow virus victim and simpatico cop.  Paul Leon’s dark artwork suits Batman to a tee, but you can do much better than this, especially when presented with a four dollar price tag.

Angel and Faith on the other hand is good, solid entertainment from Victor Gischler and Will Conrad.  Our heroes are still worlds apart.  Angel plies his trade in the magically infused London.  The story opens with his being beset by murderous dreams.


I have a suspicion of what’s happening, but I’ll keep mum about this.  Fortunately there’s much more going on to talk about.  Amy Madison came to Angel to help her dead boyfriend Warren out of a jam jar.  I went there, and I'm proud of it.

Angel’s answer is really wonderful to read.  I can just imagine David Boreanaz reading these lines and performing in the way Conrad imagines him.


While Angel battles Amy in London, Faith supports Sam, Riley’s wife, in the jungles.  Now a jungle trek can be boring, but Gischler uses the opportunity to craft some really rich dialogue for Faith’s attempts to atone for past transgressions against Riley.  Mind you, boinking him while inhabiting Buffy’s body is probably the nicest bad thing she could have done.  I do understand how she feels, that she used him, and I like the interaction between she and Sam.  It feels honest.


Nancy Collins concludes the Umbra saga in Vampirella.  The Cult of Chaos chose Ella, how Vee refers to herself, to host the evil goddess Umbra.  She had no say in the matter and has been killing vampires under the direction of her half-brother Drago to gain the strength to fight the curse…or so she thought.  Slight spoiler ahead.  If you’d like to be surprised and take my word for it that this issue of Vampirella is worth adding to your collection.  You may cease reading….now.










So the battle begins, and it’s a good one, imagined well by artist Patrick Berkenkotter.  I like furthermore that it’s not a drawn out affair.  The duel is quick and to the point.  

The climax isn’t the outcome of the fight.  Ella still has much to do.  In order for the ritual to be complete, Ethan Shroud must exploit the body of a father to sacrifice his daughter.  This is what started the whole ball rolling in the first place, and trust me when I say that Vampirella’s journey isn’t an easy one.

Collins reminds readers that Vampirella made enemies out of the people she once served, and that her series is an advent to a new direction in the mythos without shrugging what went before.  Instead, Collins uses Vampirella to expose the hypocrisy of the Church, and in my opinion, she gives Ella a moment, again perfected by Berkenkotter, that’s much more powerful than her nevertheless impressive battle against Drago.  I knew Collins on Vampirella would be an ideal match, and I haven’t yet been disappointed.


Likewise for The Death-Defying Doctor Mirage.  I’ve enjoyed Jen Van Meter’s Cinnamon reinvention, but I’ve often had little interest for the Valiant characters.  I was never a fan of Doctor Mirage, but Van Meter reintroduced the character as a female occult investigator with true psychic gifts that tapped a seventies vibe similar to that of Dr. Michael Rhodes from Second Sight.  The artwork by Roberto De La Torre looked like an amazing homage to the style of Jim Holdaway from Modesty Blaise.  All of these factors made me interested in Doctor Mirage.  Reading the book just raised that intrigue to the power of ten.


Van Meter sets up Shan Fong as a forlorn widow taking up the mantle of Doctor Mirage to search for her husband Li Hwen.  In the process she gains fame as a demonologist, who doesn’t behave like a superhero and instead resembles an adventurer from a really good comic strip.  This story finds Shan under the employ of a millionaire who wants to be rid of his connection to a bound demon.  The trouble is that he’s part of a tontine, and the other members of the brotherhood don’t want him out.  Doctor Mirage travels the spirit ways to find a means to break the spell.

The story opens with Shan’s relating a tale from the past to ghost children who accept the fable as payment for their guidance.  There’s a lot of interesting tit-bits like that in Doctor Mirage. The idea that you can pay spirits or ghosts with objects of power or stories is a good one and sort of makes sense.  What good is money to the dead? Undead creatures that stalk the earth.  Sure, but the insubstantial hanger-ons are different matter.  The occultism of Van Meter’s worlds depends upon ancient rules that everybody abides by.  Through these devices Van Meter eschews the inherent omnipotence of hocus-pocus.  The gist of the tale relies heavily on these rules and demonstrates Doctor Mirage’s intelligence and adaptiveness.  It all leads to engrossing entertainment beautifully illustrated.


John Carter returns to comic books after a repellent debut some years back, but Ron Marz has got the stuff, and artist Abhishek Malsuni’s artwork graced by the gorgeous hues of Nanjan Jamberi is certainly apropos for the swashbuckling science fiction.  Mind you, Dejah Thoris is pretty damn bodacious.  

Whereas in the books, she’s portrayed as a petite woman due to the fact Red Martians reproduce by egg laying.  No joke.

Still, Malsuni’s sense of proportion is noticeable.  Maybe Dejah is a little larger than she should be, Maisuni balances out the breasts with strong depictions of sinew.  It’s probably wise of Marz to open the story with Dejah Thoris since she has actually been the star of Dynamite’s Edgar Rice Burrough’s Mars line and more familiar to faithful readers.

Marz’s story is full of pure pulp bravado, and distinctly flavored with John Carter’s prototype science fiction.  Marz details Carter’s abilities first through the words of his wife who a mystery villain targets with mind-worms that force her to tell the truth.  In a beautiful allusion to the sort of spice Burroughs imbued his Princess of Mars, she uses the assault to her advantage.


When the story shifts to John Carter’s adventures far in the deserts of Mars, the quality doesn’t.  There’s exciting swordplay, examples of Carter’s friendship with giant, four armed Green Man Tars Tarkas and his superhuman abilities that result from being exposed to a different set of environmental attributes on Mars, such as lower gravity.  Recommended.

Because it’s Swamp Thing, you really should just expect it’s going to be good.  The cover doesn’t do a bit of Charles Soule’s story justice.  

First of all, you immediately understand the importance of the Swamp Thing Annual in terms of continuity.  Readers who passed on that are going to find themselves slightly confused at the depiction of a transformed Capucine, and unlike the passive Parliament of Trees that Holland forced into dormancy, the feisty duelist continues to parlay with blades rather than speech.

These scenes are all due to the surge of a new Kingdom.  The Kingdom of Machines.  At first they seemed to want to strike a deal with Swamp Thing, but that turned out to be a con game.  So Alec has an offer for them.


Yeah! Swampy doesn’t for a moment believe that the Machines will honor any agreement so he prepares another contingency by meeting the Avatar of another Kingdom, The Rot.  This avatar happens to be his former lover Abigail Arcane.  The Machines’ fascinating attempts to harvest an avatar for themselves displays primo geek thinking.  Each candidate, a DC stalwart, is logically discarded.  


Swamp Thing is just a joy.  It’s everything that comic book readers want.  A strong hero.  A formidable supporting cast.  Monsters fights.  Unique science fiction ideas that masquerade as horror, and it’s all lovingly illustrated by Jesus Saiz.


Monday, September 8, 2014

POBB: September 3, 2014

Pick of the Brown Bag
September 3, 2014
by
Ray Tate

Welcome to the Pick of the Brown Bag.  My name is Ray Tate, and here's what I'll be reviewing today: Angel and Faith, Doctor Mirage, Futurama Comics, Justice League, Moon Knight, Scooby-Doo Team-Up, Shadow vs. Grendel and Vampirella.

If you're looking for reviews of the Future's End titles, look elsewhere.  I'm not falling for DC's latest lenticular cover scam.  Any story that tackles the future in either the DC or Marvel universe, instantly becomes irrelevant.

DC will not stick to the five years established in these books.  They couldn't even adhere to a one year jump during the post-Crisis.  I'm confident that five years from now I'm going to be reading a relatively unchanged DCU.   Now, on with the critiques.

In Eric Rogers' Futurama Comics, Leela rescues a ship endangered by everybody's favorite doofus Zapp Brannigan.


The bravado earns her a promotion by President Nixon's head.  She becomes the Captain of the Nimbus.  The Out-of-work Zapp wheedles his way into the empty position at Planet Express.  So twists the status quo.

You may think that Leela will make a dynamite captain, but Rogers plausibly demonstrates that the captain's chair itself is lethal to even the most competent star pilot.  Because Leela now has access to all the troops on the Nimbus, because she doesn't actually need to go planet-side, Leela's physical health deteriorates along with her common sense.  Meanwhile, exposed to actual work Zapp generates a gray cell.

The reversal of fortune is smart and funny, with enough room for some terrific character moments and apropos guest appearances.  Simultaneously, artists John Lloyd, Andrew Pepoy and Nathan Hamill produce a cosmic backdrop that's quite beautiful and unexpected for a funny book.


I've had a love/hate relationship with Geoff Johns.  He debuted with Stars and STRIPE, a stark, zippy contrast to a dark, repellent DC universe.  Soon after, I loathed Johns' stories.  His Justice Society kept getting worse and worse until it hit rock bottom with consistent sexism.  

At the denouement of the post-Crisis, Johns' writing was mostly incomprehensible.  That just may have had something to do with the source material.  No writer could really pull out anything good from the morass without softly rebooting: Ed Brubaker and Darwyn Cooke on Catwoman for example.  Johns appeared to return to his roots with the advent of the new 52, and this issue of Justice League exemplifies the skill I once credited Johns with.  

Johns offers a superb follow up to his opening chapters of Justice League.  Previously, he reintroduced the Doom Patrol and shook up the traditional roster with the surprise additions of Lex Luthor and Captain Cold.  Lex furthermore discovered Batman's secret identity, and the parasitic Power Ring from the Crime Syndicate's universe took over another host.


Johns pulls a sleight of hand with the current issue.  He appears to concentrate on the measuring contest between Lex Luthor and Niles Caulder.  With the dialogue, he identifies neither as a good person, but Lex might be the lesser of two evils.

The duel and the background battles pitting Justice League against the Doom Patrol are actually smoke screens for the moving characterization of Batman.  If you look closely, he's in the background, inexorably nearing his target.


Kudos must also be given to artist Doug Mahnke whose timing in the scenes with Batman and Jessica is tantamount.


Scooby-Doo and the Gang team-up with the Super-Friends.  Writer Sholly Fisch generates the most plausible circumstances to explain the partnership between The World's Greatest Super-Heroes and the Mystery Machine.  Due to Fisch's masterful plotting we also get a terrific Supergirl cameo, gorgeously illustrated by artist Dario Brizuela.


The tale takes several ingenious turns all based on classic and well known DC continuity.  One such twist inventively exploits stupid post-Crisis amendments.  The result brilliantly transforms the perpetually petrified Shaggy and Scooby into heroes.  The camaraderie of both teams underpins the story, and the persona based jokes are as funny as those arising from the plotting.  Notable in respect.  Daphne chiding Fred, and Velma outwitting a legion of baddies.

Dr. Mirage returns to comics with a new number one and a new gender.  Written by Jen Van Meter, the book is a pleasant surprise.  You don't need to know anything about the previous Dr. Mirage to enjoy this one.  I knew of the character, but not the specifics.  


Van Meter introduces Shan, Dr. Mirage, as a psychic, occult investigator.  Now, I have a low tolerance for psychics, what with their not existing.  However, Van Meter infuses the concept correctly.  It's not just that Dr. Mirage is a psychic.  She's a psychic in a world that's tilted toward the supernatural.  So there's context.

Dr. Mirage distinguishes herself by connecting with the dead.  It's a classic flimflam, but Dr. Mirage is for real.  She differs from the con-men in several ways.  She uses no psychometry or seance.  It's not a performance, and she doesn't charge the desperate.  She simply concentrates and finds the ghosts to give the survivors peace of mind.  


Van Meter conceives of a poetic Achilles Heel for the new Dr. Mirage.  She can contact the dead, but not her dead husband Hwen.  Every time she engages, it serves as a reminder of her loss.  She's never happy doing these small favors.  She never can take pleasure in her good deeds.  The limitation grants Dr. Mirage grand pathos.

After the introduction where we also meet Shan's aide Leo, Van meter employs our heroine for a more lucrative project.  Working odd occult jobs for those that can afford her services is Dr. Mirage's bread and butter.  The monetary element pushes Dr. Mirage away from the super-hero field.  She instead seems more like an adventurer, and gives the book a classic comic strip feel.


The well-written premiere with rich, informative dialogue establishes a strong female hero in a realistic plot that's invaded by the unknown.  The schism between the two worlds is better defined by the artwork of Roberto De La Torre.  At times, his illustration recalls that of Jim Holdaway of Modesty Blaise fame. 


 Anybody familiar with my reviews knows that's a good thing.


Angel and Faith split the issue.  Angel gets his butt handed to him by a landlubbing gill-man named Catfish Bob.  He's rescued by old Buffy the Vampire Slayer alum Amy Madison, who had the misfortune of turning herself into a rat.  In the comic book Amy joined a team of also-rans to fight the Slayer.  She may swing both ways in Angel and Faith.  I mean of course the pendulum between good and evil.



Faith quit Deepscan, former Slayers now operating as private contractors, but another Buffy ally Riley Finn disappeared into the jungle to look for his wife Samantha, also introduced on the series.  Faith owes Riley, so she postpones her resignation.

Writer Vincent Gischler has an excellent handle on these characters and artist Will Conrad returns to keep the photorealism to an all-time high.


Nancy Collins opens Vampirella with some old fashioned narration that details what Patrick Berkenkotter's art design cannot capture.  

Collins' words sound as if they're coming from her latest novel, and that injects depth to the horror comic book.

The every man follows an obvious lure to his doom, and in the climax of death Collins lets Berkenkotter's art do the startling with the visual of Vampirella's latest target, the  Scylla from Greek myth.

Vampirella, or Ella as Collins nicknames her, must hunt down specific vampires and feed from their blood in order to prevent her possession by evil goddess Umbra, represented by the crescent brand on her breast.

Ella reconnoiters on the beach where her natural beauty attracts an admirer and guide.  


Vampirella is one of the few vampires in literature that isn't bothered by sunlight.  In fact she tends to bask in it.  The idea of sunlight incinerating a vampire is pure Hollywood myth.  However, vampires were traditionally depicted as "lethargic" in the day time.  Oh, and for the record, decapitation always works.  Staking is also very popular in folklore, but depending on the culture, the practice is frequently tree-specific.

Vampirella ends up being a straight forward affair in which Collins continues to solidify Ella's characterization through contrast against scenes where Umbra appears to usurp and her Nostferatu benefactor Drago exhibits humorous pragmatism.

Collins is such a good writer and Berkenkotter such a craftsman that you really don't need much more for your enjoyment.  However Collins provides a nice twist at the climax that's full of dark comedy and modern context.


In the late 1980s, Matt Wagner created Grendel, a master criminal with a reincarnated essence.  Grendel is best known as Hunter Rose.  He's as charismatic and as knowledgable as Patricia Highsmith's Ripley and as much of a bloody psychopath as Leatherface, although he uses a more elegant weapon than a chainsaw.


The Grendel returns after a long absence to face the Shadow.  After acquiring an ancient urn and reading the incantation on a parchment, Hunter Rose travels back to the time of The Shadow.  His timing is impeccable.


Needless to say, Grendel intends to fill this vacuum, no matter how much the imposition damages history.  To get to the top however will require Rose to step over The Shadow's corpse.  He'll find that a little easier imagined than managed.


While Wagner's Shadow is darkly poetic in his crusade against crime, he's a little too robotically portrayed outside the arena.  Even when play acting as Lamont Cranston, the Shadow is one-dimensional.  This seems to be an obvious conceit that allows Wagner to explore The Shadow's relationship with Margo Lane.


I don't like to compare writers with different styles approaching the same character, but Wagner's interpretation of the Margo Lane/Shadow relationship just seems completely off.  His Shadow is also somewhat one-dimensional.

Ron Marz a few weeks ago portrayed the Shadow and Margo as an ideal team in The Shadow Over Innsmouth.  The Shadow also appeared to have fun violently debunking the Deep Ones.  Gerard Jones in The Shadow Strikes presented the Shadow with all the depth Walter B. Gibson imbued, and he can take even greater pride with his characterization of Margo Lane.  Gibson never liked dealing with Margo Lane.  She was a character from the radio show foisted upon him.  Jones turned her into a willing compatriot who gladly took part in the Shadow's crusade, perhaps for atonement.  Jones hinted that Margo was tainted somehow, and the Shadow protected her secrets.

I find Wagner's treatment of Margo a little patronizing.  All of the Shadow's agents were loyal because they believed in what the Shadow accomplished.  A Shadow agent seeking a life outside the work is almost sacrilegious.  The Shadow did not pressure his agents.  If we take the words of the Shadow spoken to Harry Vincent as a motif in the pattern, we see willful obedience in exchange for a higher purpose:


Moon Knight marks Brian Wood's debut as writer.  For the most part, he does a fairly solid imitation of Warren Ellis, just as well as Greg Smallwood standing in for Declan Shalvey.  You'll notice the difference quickly.  Wood's Moon Knight is chattier, and Wood is less likely to let Smallwood's artwork do the talking.  Ellis choreographed a near wordless issue for Shalvey to spotlight; don't bother looking for the review.  It was impossible to critique.  It's not that Wood's Moon Knight is bad.  Far from it.  It's just not different enough.  Ellis and Shalvey produced something really unique.