Showing posts with label Phantom Stranger. Show all posts
Showing posts with label Phantom Stranger. Show all posts

Tuesday, November 10, 2015

POBB November 4, 2015

Pick of the Brown Bag
November 4, 2015
by
Ray Tate

Welcome to the Pick of the Brown Bag, in this blog I pick the best and worst of the weekly comic book yield.  I also, when I remember, post itsy-bitsy review under the hashtag #PickoftheBrownBag on Twitter.  The candidates this week are Angel and Faith, Barb Wire, Justice League Flash and Scooby-Doo Team-Up. New to the racks Doctor Who, the eighth Doctor that is, the Hangman and James Bond.



The eighth Doctor returns to comics in this latest mini-series from Titan, and I'm recommending it mainly because of writer  George Mann's excellent characterization of Paul McGann's Doctor; his interaction with his new companion Josie Day and the inventive circumstances in which they meet.


Also this is really unique and attractive  Doctor Who from Emma Vieceli and colorist Hi-Fi.

Did you know the Doctor owned house? Well.  No.  He doesn't, but Mann supposes a good reason why he would have.  The Doctor is a renegade Time Lord.  He stole a TARDIS and went exploring only to constantly interfere in history.  When the Doctor is forced to contact his people at the end of "War Games," the Time Lords punish him for breaking their laws.  They sentence him to an indefinite exile on earth and in conjunction nullify his ability to use the TARDIS unless they wish it.  


According to the series the Doctor basically lived in his lab at UNIT headquarters, but it's not unreasonable to suggest that this Doctor would want to live outside of the constant reach of UNIT's protocols.  In other words, he would need to hide from the paperwork, and even if he tried to escape in the TARDIS' infinite architecture--something that could have also been constrained--he would need to come out sometime.  At the very least, he could have used a new address to distract the bureaucracy.

So, yes.  I like the concept that Mann proposes, and I approve the incarnation that signed the lease.  I also like Mann's insight into the third Doctor, his drive to disassemble technology in the hopes of retrofitting the TARDIS to break free.

The way in which the Doctor casually accepts Josie's squatting defines several of this Doctor's characteristics.  He's smooth.  He's subtle and sly.  He's actually the magician of the Doctors not Peter Capaldi.  Paul McGann's Doctor frequently engaged in sleight of hand and trickery.  Switching vital tech with a Jelly Baby, and disappearing before Grace's distracted eyes only to reappear in her car.


Josie Day took up residence in the Doctor's house for peaceful reasons, and because he's the Doctor, the Doctor is instead of being upset or fearful, amused.  The rest of the story is unfortunately bog standard and derivative of the Zygons' second attempt to take the earth in "The Day of the Doctor."

We start out with the hunt for a killer.  The hunt involves a tiny gun exchange that evolves into a shovel fight.  That's right, a shovel fight.  


Two men.  Two shovels.  Only one guy is coming out alive.  The moment would probably lead up to the Ba-da-dat-da-da-da-da in theaters followed by a killer song by--oh, let's say Florence and the Machine.  


The agent engages in some verbal foreplay with Moneypenny as he sashays to M.  M reprimands 007 after doing the worst thing you can do to him, make him wait.  He then gives the operative what should be a simple assignment that will likely blow up into grand proportions.  


In other words James Freakin’ Bond!  The way it's supposed to be done.  I've missed you, James.


It's Halloween and writer Sholly Fisch is celebrating with high spirits, literally.  This uproarious Scooby-Doo Team-Up starts out with the clever premise of an unknown force capturing all the heroic ghosts of DC  comics.  


Only Deadman and ghost-in-theory The Phantom Stranger remain.  So, the oft-partners naturally go to the nigh original ghostbusters, Fred, Daphne, Velma, Shaggy and of course Scooby-Doo.

Using a little geometry, thus reinforcing the Gang's employment of science versus superstition, the gang trace all the kidnappings to one source.



From there events go from good to great to eleven.  The culprit makes perfect sense.  The twists, turns and somersaults in the plot generate comedy and daring-do.  


In a terrific moment, Shaggy demonstrates his deeply hidden bravery, and there's a nice little out for the skeptical team of ghost breakers and fans who prefer their Scooby-Doo straight; without the spooky addition established in the movie.


Dario Brizuela's artwork is just phenomenal.  Scooby and the Gang are on model, extra animated for this adventure and prone to a wide array of wonderful wild takes.  Brizuela imagines how the Ghosts of the DCU might look beneath a Hanna-Barbera lens. 


Kid Eternity steps out of the same mold that produced Buzz Conroy.  The Spectre, Dead Man and the Phantom Stranger draw upon the very essence of their designs. Brizuela mostly ignores any modern flourishes.


I'm not saying that other writers and artists haven't had interesting takes on these apparitions, but it's satisfying to see Bizuela manifest them as they were just tweaked a tad for a sophisticated all-ages audience.


In the last issue of Angel and Faith, Drusilla and her band of vampire football hooligans kidnaped the mysterious Nadira, the tour guide of Magic Town, but in this issue we discover is much, much more.

So, there’s really not a helluva lot to say about Angel and Faith except that it’s so effin’ good.  The dialogue between Angel and Dru drips with psychological ramifications and assails Angel with guilt.  


Dru never was just a batty Spike sidekick.  She has always been a mistress of the mind.  She twists people to her side.  Don’t fret if you think Angel and Faith is all depth no meat.  Oh, there’s meat.  Being sliced off necks.


Yeah.  The action continues well after Angel and Faith and company finish with the opposition. 


Writer Victor Gischler introduces the Big Bad of the current “seasons” of Angel and Faith and Buffy the Vampire Slayer.  This fellow looks disgusting beneath Cliff Richards careful rendering of anatomy and authenticity.  Unfortunately he’s tied in with Nadira, and I can only reveal a certain amount of his plans and her response.


This will whet your appetite, but suffice to say that Gischler and Richards have surprises in store that translate to a visceral ballet through the panels.


The first comic book hero to die in the comics was an Archie Crusader called the Comet.  His death catalyzed the birth of the Hangman, in reality his brother.  The Hangman wasn’t like the Shield or the Fly.  He took great pleasure, almost sadistic pleasure, in living up to his name.  Essentially, he was a Spider knock-off with a dose of Batman thrown into the mix.

Archie brings back the Hangman in a new series flying once again under the Red Circle banner.  Like The Shield, this isn’t a book you expect from Archie.  There’s sexual innuendo, blood, violence, murder and rats, lots of rats.

The story takes a literary turn by not even focusing on the Hangman.  Don’t worry.  He appears.


He’s just not the center of attention.  The spotlight falls on family man Mike.  You expect this gentleman will turn out to be the Hangman, and you’re completely wrong.  This is not The Big Heat nor even Dark Justice.  Mike exhibits untold depths in the story, which I really cannot speak about.


So, let’s turn our attention to the brief moments with the Hangman.  Writer Frank Tieri recasts him as a Spectre rather than a Spider, but the method hasn’t changed.  He’s still as you can see hanging criminals with a song in his heart.

Hangman also gets a new costume courtesy of artist Felix Ruiz and colorist Kelly Fitzpatrick.  Gone are the garish green and blue-black mask.  The illustrators switch these shades to brown and black and do the Hangman a world of good.  The new look gives him an earthy feel as if he just arrived and hadn’t brushed the Old West dust off, which is the period most think about when considering the hanging method of execution.  Technically speaking, the Hangman doesn’t actually do a proper hanging.  He lynches criminals, which is much worse.  Again, a grim offering that’s not what you expect from Archie.


Justice League Flash written by Rob Williams takes a fannish approach to the subject.  Williams asks how could the Flash be taken so easily by the Black Racer in the flagship title?  The answer is that he couldn’t.


The whole special occurs within milliseconds.  It explains everything while giving those unfamiliar with the current state of Barry Allen a rundown.  Basically, if you watch the television series, you’re good.  Although you may just ask why Iris happens to be white and Barry happens to be blonde.

In any case, artist Jesus Merino shows an aptitude for the Scarlet Speedster and tackles the Black Racer-Flash with aplomb.  You can do much worse than Justice League Flash, and if you’re concerned that the story may zip through the treads of a classic Ghost Rider, in which Johnny Blaze races death, don’t worry.  This is an original, compelling story that can be read as a stand-alone or tethered to events occurring in Justice League.


Last but certainly not least, the latest issue of Barb Wire continues to drop Barb in a downward spiral known, especially to Jim Rockford.

A simple bail assignment turns into another brush with super-powered hell.


Having already defeated the infinitely more powerful Wyvern Stormblud in the first arc, this bald Crusher Creel wannabe should be easy, right? 


Nah, and writer Chris Warner has even worse plans for the Bounty Hunter.

The men in black show up to drag her back to headquarters for questioning.  The interrogation is loosely tied to the previous arc, but mostly it’s just the government agents being sphincters as they try to force Barb into helping them retrieve Avram Roman, a figure from her past.

Pat Oliffe is happily still providing Barb Wire with stellar artwork, and thanks to the flashback we get to see two versions of Barb.


This punk offshoot is more than just a hairstyle.  Oliffe grants her a youthful exuberance that the current model rarely expresses.  It’s a lovely and subtle contrast.

Tuesday, August 13, 2013

POBB: August 7, 2013


Pick of the Brown Bag
August 7, 2013
by 

Ray Tate



This week in the Pick of the Brown Bag, we discuss the merits of Action Comics, Ame-Comi Girls, Avengers, Batwing, Detective Comics, Earth 2, Lady Rawhide, The Owl, The Phantom Stranger and Swamp Thing.


Batman, The Phantom Stranger, Katana and Deadmen travel to the afterlife to question the deceased Justice League of America member slain by the Secret Society.  Unfortunately, we learn nothing new.  

The deceased was as surprised as anybody when Superman appeared to turn on his heat vision leading to an impromptu barbecue.  So if all you're looking for is a Trinity War tie-in, you can probably save your money and/or wait for this issue to be collected in the trade paperback. 

Despite The Phantom Stranger's tenuous connection to the Trinity War, I didn't feel cheated.  I first encountered the spooky hero in Bob Haney's and Jim Aparo's The Brave and the Bold.

Maybe it's because Jim Aparo could draw anything and anybody, or maybe the concept of the Phantom Stranger attracted me, but I immediately thought that this character was cool.  

As my comic book collection grew, my interaction with the Phantom Stranger became stronger.  Thanks to the one-hundred page giants sold for a dollar back in the Bronze Age, I learned that the Phantom Stranger began as a debunker of phony hocus-pocus, and maybe this is what led me to form my own theory about the Phantom Stranger's identity.  I believed the Phantom Stranger would turn out to be Batman, from the far future.  


In my conception, Batman finally won; he permanently destroyed crime in Gotham City.  With the Justice League he defeated the major criminal organizations and deadly villains that threatened the planet.  His loves were dead.  His family had moved on to start their own lives.  So, the Lords of Order or Chaos asked Batman to be their champion in the battle against supernatural forces that still remained unchecked.  These forces would play out through time and space because the supernatural never had regard for physics.  So, Batman ended up rejuvenated as the Phantom Stranger, and he would cloud the minds of his colleagues and his younger self's perception when in the past to prevent his former incarnation from seeing his future.

DC never went there, instead during the post-Crisis, the Powers That Were offered four different beginnings for the Phantom Stranger.  Two of these possibilities play in the subplot of the Stranger's alienation from heaven.  Heaven in the DCU isn't the classic version of white robes and harps.  Writer J.M. DeMatteis describes heaven in a different way.  There are apparently as many levels of heaven as there are in Dante's hell.  Some of these realms within heaven are surprisingly dangerous and open to invasion.  Personal paradises may also be a little too perfect.

DeMatteis' never before expressed any sexism in his characterization for other female characters.  So I don't believe he meant for Katana to get the short end of the stick because of her gender.  It just turned out that way.  Apart from the skin quotient, Katana also has her heaven ripped away from her, and she reacts badly to the Phantom Stranger's interference.



What befalls Katana can be dismissed to her relative inexperience in the superhero field.  This version of the swordswoman never joined the Outsiders and never learned from Batman's example.  

While Batman and Deadman shake off the seductions of the afterlife, no hero succeeds in this book.  The heroes' quest is in vain, and unfortunately, protocols in the afterlife preclude the Phantom Stranger's plan B.

Fernando Blanco gains something nobody can take away.  Previously, Blanco illustrated the Phantom for Moonstone.  Now, he plies his talent to Batman and the Phantom Stranger.  Aware of the opportunity, Blanco puts his all in the effort.  As a result, the artist provides a compelling visual narrative and resonant versions of these classic characters.

In Action Comics, Scott Lobdell's hilarious narrative voice and wry dialogue frame the battle between Superman and new characters Pax Galactica against a weird monster that seeks to destroy the earth. 


Yeah, that's him.

In a reduced sense, there's nothing really new here except that sense of humor, an element seldom associated with Superman's adventures.  Oh, and of course Lobdell imbues Superman with sincerity in his charge to protect the planet.  There's also a sign of the new attitude fostered by the new 52.  No long drawn out battles.  This baby was done in two issues.  He's Superman.  He doesn't need any more time.

The creature's origin and design expresses artist Tyler Kirkham's unbridled imagination, and it's neat that the reader will likely assume the same thing about the nature of the beast as the Man of Steel for precisely the same reasons.



Kirkham impresses with the display of the creature and scenes of Superman in action.  The artist's loving attention to the curves of Lourdes, Pax Galactica's queen is easy on the eyes.  



Though why oh why the High Heels?

All in all, this issue ends up being a strong monster-of-the-week issue of Action Comics well worth adding to your collection.

Jon Layman's Detective Comics is also a monster-of-the-week type of book, but it's mostly bog standard.  Batman fights the Wraith, his opposite number.  Batman fights criminals.  Wraith kills cops. Batman builds a family.  Wraith structures an expendable clutch.


There's a shred of interest in the mirroring of the battle between alter-egos Bruce Wayne and E.D. Caldwell, but the best scene in Detective occurs when Batman wordlessly wipes out Mr. and Mrs. Walters, Caldwell's bodyguards and right hands, in what amounts to the span of a heart beat.

Nevertheless, writer John Layman doesn't have much of a story here.  He tries to add meat to the bones by opening the book with the revelation that Batman actually knew Scold, Wraith's former Nightwing, but that addendum doesn't go anywhere.  Alfred gets to do a little Mike Westen type surveillance.  Artist Jason Fabok is the real saving grace.  He turns the Wraith into a monster built of Kevlar and electrical hate.  Batman is a brutal fighter, and the timing of what happens off panel is just as important as what occurs within plain view.

Batman's former 1940s mockingbird, the Owl features in a stronger story that at once reveals the fate of the original Owl Girl and the identity of the new Owl Girl he encountered in the premiere.  



Writer J.T. Krul conveys the Owl's deep sadness over the loss of his partner in crime fighting and personal life.  The Owl furthermore expresses a humane viewpoint when fighting crime.  Fortunately the Owl gained a new power during his confinement in Pandora's Urn (Box) to counter modern crime's escalation by technology and social devolution.    

The Owl expresses an interesting philosophy concerning the ill gotten goods of the enemy. The Owl Girl's use of the spoils to fund her war against crime is perfectly logical.  The Owl's more emotional basis appeals on a fundamental level, and it exposes a rationale for possessing a secret identity to make money the usual way.  

I see salient points in both points of view.  If you were robbed on the street, and you somehow overcame the gunman, then robbed him to get even, you would really be rolling him for money that wasn't his in the first place.  On the other hand, the money, petty cash or not, will likely not be returned to the rightful owners.  This is why Zorro always dropped off the ill-gotten goods at some sort of mission.

There is a middle ground.  If you were a vigilante and you used the money you took for actual expenses in the fight against crime, buying say new body armor, but turned over the lion's share to charity--Doctors without Borders for instance, definitely not the Church--you would probably still embrace the moral side. 

The new Owl Girl steals from the crooked and gives to herself.  She doesn't isolate the funding for her suit and weapons but also maintains a spacious apartment.  Megan's capricious use of the money sets off the Owl, and what I like about the scene is that the Owl isn't patronizing her.  This is a clash between a traditional hero and an urban vigilante corrupted by a want for vengeance.  She's what Batman could have been.


The old Topps Zorro series written by Don MacGregor and illustrated by Mike Mayhew introduced a female counterpart to The Fox.  Lady Rawhide was visually designed to be a bad girl, but MacGregor gave her heart, refusing to make her either completely good or bad.  I was very surprised to see Dynamite re-introduce this character to comics.  Afterall, Zorro did not belong to Topps, and Lady Rawhide was not created for Topps.  As expected there was a minor brouhaha about creator rights between MacGregor and the Powers at Dynamite.  This appears to be settled, as both MacGregor's and Mayhew's names appear in the credits.

So, on with the new adventures of Lady Rawhide. Red Sonja's and Vampirella's Eric Trautmann is no stranger to female adventurers, and he doesn't disappoint here.  



Trautmann opens the tale with a train robbery, and still weaning himself away from the depth of descriptive writing Robert E. Howard once employed, Trautmann takes the time to detail things that probably wouldn't concern another writer.  

Does knowing the history of the train or the governor of California make the story any better? Now that the caption is there I'd find it difficult to take out.  So maybe Trautmann's narration, wholly fictional but based on history, does in fact add a layer to the tale.



The robbers end up in a firefight with recognizable uniforms from the Zorro era, but there's a casualty of this criminal crusade that will play a part later in the story.  While this is happening, Lady Rawhide revels.


Trautmann doesn't do much to what's not broken.  He preserves the origin of Lady Rawhide, clearly explains that she's on nobody's side and in this sequence through Milton Estevam's excellent artwork nuances her with a little more personality in dialogue and narration.  It's a good start for the new adventures of the lady in red and reflects richer characterization Trautmann imbued to Red Sonja and Vampirella.


The sixth issue of Ame-Comi Girls ends surprisingly.  Scribes Jimmy Palmiotti and Justin Gray take the women into war against Sinestra and in the process bang sense out of crappy post-Crisis Big Stupid Events.  No.  That gives way too much credit to the Powers That Were.


Gray and Palmiotti take the tiniest grain from incomprehensible messes and/or wastes of time to produce something so elegant that the plot's razor-sharpness almost hurts.

At the same time the plot allows for some fantastic yet plethoric superhero action courtesy of artists Eduardo Francisco, Horacio Domingues, Ruben Gonzalez and Wes Hartman.  All these gentlemen's individual styles blend beautifully together for a dynamic exploration in super heroics.


In Batwing Palmiotti and Gray clean up loose ends. Batman his new protege rescue Lucius Fox from the hilarious multitude of low-intellect criminals known as the Marabuntu.  Watching Batwing decimate the forces of these ant-goofs is grin-growing gratification.  Equally comedic is the way the head of these lunatics meets his comeuppance in a shocking endnote.


Apparently, the Big Bad behind the abduction realizes the mistake in employing the Marabuntu, as does his new assassin in a hilarious scene.  You can see her on the cover.  So, it's no spoiler to say that Gray and Palmiotti reintroduce Lady Vic to the new 52.


Lady Vic was created by Chuck Dixon and Scott McDaniel as a foil for Nightwing, in the first volume of his eponymous serious.  There wasn't much to her.  She was British, sported a wicked costume--expected from McDaniel--and a professional.  Palmiotti and Gray break little new ground with the character.  No need.  Although they do use her a little differently.

We have heard numerous stories about gang rapes in India, Saudi Arabia and even during what appeared to be an optimistic moment in history, Egypt.  Palmiotti and Gray take a moment to use Lady Vic to dish out some justified catharsis.  She's a bad guy, yeah, but Palmiotti and Gray know that some bad guys in some instances can do some good.  The duo use what little depth Lady Vic maintains.  She's a woman.  She's part of the sisterhood, though for the right price she would gladly thin the membership.

Gray and Palmiotti save the meeting between Lady Vic and Batwing for the conclusion.  Things don't go well for our young hero.  It's a fitting capper for what amounts to a bad day in the life of Lucus Fox.


Previously our young hero seemed to have the luck of the Irish.  The hot redhead must have been a fluke.  This issue the troubles that come with a secret identity pile on Lucas.  His family, his ex-girlfriend all drop on him.  The cool thing about it is that Lucas pretty much accepts his the consequences and moves on.  He doesn't angst over it.

While Nicola Scott's and writer James Robinson's big blow out between the forces of good and evil is visually arresting, the latter half of Earth 2 surpasses the first.

In the second part Kendra, Hawkgirl, tracks down a lead to the murder of Green Lantern's lover and intended spouse Sam Zhao.  This leads her into a trap set by two new villains who amalgamate four classics from the Justice Society Rogues' Gallery.

Robinson then cuts to a battle in Gotham City pitting Big Barda and Mr. Miracle against the Fury.  This scene is a lot more fun than the slugfest in the opening act.  There's just a lot more going on beneath the surface.

First, Barda and Scott Free are practically the same as they were in the pre-Crisis.  Second, Robinson takes another impenetrable mess--The Fury--from the post-Crisis and reorganizes the character so she does make sense.  Third, Nicola Scott's artwork here is far more engaging because of the grandstanding nature of Mr. Miracle who performs an awesome escape.  Are you paying attention Mr. Talon?

The kid friendly Avengers offers a new take on the Bronze Age introduction of Ant-Man.  Scott Lang steals Hank Pym's costume to save his daughter Cassie.  Writer/Artist Joe Caramanga however introduces several new details and smudges a few of the previous plot points.

In the original, Cassie suffered from a congenital heart defect, actually a pretty interesting one.  Caramanga simplifies the problem to be a blood disorder.  Curable but expensive.  Also, in the original, Hank Pym had abandoned his Ant-Man identity in favor of Yellow Jacket.  He spied on Scott Lang's progress as Ant-Man.  Scott intended to steal from Cross Tech, but instead tumbled onto a kidnaping scheme victimizing Dr. Erica Sondheim who later helps Cassie.

In the all-ages universe of the Avengers, Hank Pym is still Ant-Man.  So, Scott steals his identity not just his costume.  He's also in this for the money, working for frequent Marvel baddie Crossfire.  Although this version of Crossfire is a sophisticated Bond like villain, not the special ops type assassin.

The most obvious change in the story involves Heroes for Hire Luke Cage and Iron Fist.  Their inclusion takes an otherwise straight forward drama into the realm of funny, and Caramanga keeps them in good form for the excursion.


There's an Even Funnier Unbreakable Skin Moment in the Avengers

Last but not least Swamp Thing should dispense with any trepidation one might feel in sampling Charles Soule's run.  This was his first genuine horror tinged story for Swampy, and while I wasn't totally all in on the plot, involving a magical whiskey tree for a small Irish village, the entanglement of John Constantine and the change in attitude really sells the talent.

When I read the Alan Moore Swamp Thing, one of the drawbacks I felt was that Swamp Thing was too timid, and he always seemed outmaneuvered by Constantine.  It's the new 52, Alec Holland is Swamp Thing, and he is kick ass.  Not only does Alec solve this problem, with a strong contempt for those affected, he does so without the Green empowering him.


When Alec reconnects with the Green, he resists temptation and recognizes the innocent from the guilty.  Constantine is seriously guilty, and Alec tends to that particular weed quite beautifully.  He promises an even more serious reckoning should their paths cross again, which is exactly the kind of willpower I'm looking for in a Swamp Thing.  Soule combines Alec Holland's genius, Swamp Thing's abilities and Alec's strengths in personality to cultivate a truly awesome super hero for the horror backdrop.