Showing posts with label Hutchison. Show all posts
Showing posts with label Hutchison. Show all posts

Tuesday, April 2, 2013


Pick of the Brown Bag
March 27, 2013

by 
Ray Tate


Let Us Now Bow Our Heads and Have a Moment of Silence for DOMA.



The Pick of the Brown Bag looks at the happenings in All-Star Western, Aquaman, Bart Simpson Comics, Batman Dark Knight, Doctor Who, The Flash, Justice League Dark, Legend of the Wicked West, Superman, Talon and Witch Doctor Mal Practice. 

Justice League Dark is a pretty decent with some good lines from John Constantine, now forced to tell the truth, and Zatanna being extremely heroic.  The story concludes the Tim Hunter story begun mid post-Crisis, and the people that were interested in Tim Hunter will probably get more out of it. 

Upon returning home, Constantine and League Dark decide to cut off ties from ARGUS, and this constitutes a weird threat by Steve Trevor.

That's way out of character for Steve.  Neither the League or Steve Trevor would go for a petty, revenge strike against League Dark.  That's the kind of thing Amanda Waller would do.  Something like shooting a missile at the House of Secrets: the TARDIS-like home and transport of League Dark.

Michael Janin's artwork is always a boon to Justice League Dark.  He has one foot in Vertigo realism and one foot in superhero dynamism.  No matter your interest level in this war of the faerie against the Judge Dredd like police force, the gorgeous illustration will attract your attention.

The Flash entertains with an updating to the status quo.  Barry having been thought dead took a job under an alias.  He now tends bar in a pub catering to Rogues and low-level criminals.  The job places Barry on the scene to witness the Trickster's arrest for murder.  Barry dismisses the charges.  

After searching for the proof of the Trickster's innocence, the Flash returns home.  We discover he's now living with his lover Patty Spivot.


Traditional paramour Iris West isn't completely out of the picture.  Writer Francis Manapul draws her back into the adventures with the revelation of the Speed Force.
No, Seriously?

Manapul only handles the writing on this issue of The Flash, but artist Marcio Takara executes Manapul's orchestrations quite skillfully.  He doesn't only just hit the right notes when it comes to anatomy and narrative; he mimics the often imiginative panel layout that signifies TheFlash. 

Aquaman is the biggest fish in the sea this week.  It reads like a the second or third episode of an Aquaman television series.  


In this issue, a classic,low-level Aquaman foe gets a modern makeover that effectively updates him and turns him into a credible threat.  Aquaman leads his army to retrieve and impede the use of Atlantean weaponry by surface dwellers, and the Sea King makes a promise to his brother's step-sister. 


The presence of Tula, formerly known as Aquagirl, in addition reverses one of DC's most permanent and unnecessary deaths.  

On the surface, Mera must address the authorities.  Several issues ago, she stopped an employer from sexually harrassing his employee.  The sphincter pressed charges, and thanks to an assist by Amanda Waller, who else, the police made their move to apprehend Mera.  In this issue, Mera gains a uniformed ally.


With introduction of this ally, Johns very subtly suggests a longer history for Aquaman on land.  Even in the pre-Crisis, Aquaman's past, his influences, his experiences were almost never discussed and rarely did they travel farther than his father's lighthouse.


The "effects budget" of Aquaman centers on a new foe that takes a page from the kaiju playbook and assaults an arctic front.  It's amazing how many monsters in the history of horror and science fiction turned the ice of Antarctica into an arena: The Frankenstein Monster in Shelly's book and Frankenstein the True Story, The Thing, the Deadly Mantis, Gamera, Godzilla in Final Wars.  This new enemy presents a threat to both Aquaman and Mera. 

Aquaman doesn't read like a typical comic book.  Instead, it follows like a submerged episode of Masterpiece Theater in the vein of By the Sword Divided but with a decidedly science fiction bias.  Paul Pelletier, Sean Parsons and Rod Reis remain on the title to expertly render the drama and the super-hero cinematography.

Scott Lobdell began his run on Superman by throwing the Man of Steel and in fact the entire Superman Family into the fire of H'el.  This issue represents the level of quality at the normal setting.

Lobdell first introduces a concept that I just really never thought about.  For me, the Fortress of Solitude was always Superman's home.  It was a Fortress only in name, not meaning, but in the battle against H'el, humanity became aware of something we readers always took as rote.

A Senate Judiciary Committee, hilariously and justifiably illustrated as old men if imagined by Bill Plympton, calls Superman to Capitol Hill to explain the Fortress of Solitude.  Not happy with Superman's answer--it's his home, stupid--the Senate then demand to be let into the ice palace.

Frankly, I can imagine the Senate doing this.  Superman makes them feel impotent.  They can't get away with their usual intractability.  So they attack him the only way they know how with red tape, a sense of entitlement and pure stubbornness.  Of course, they also want to confiscate any useful technology that might net them a profit.


The old Superman might have kowtowed to these octogenarian sphincters, but the new 52 Superman has more meat on his unbreakable bones.


When he leaves the Senate, Superman finds himself under the scrutiny of an old friend.  With this scene, Lobdell recoups some of George Perez's modern day media focus without losing the spotlight on the Man of Steel himself.


Lois isn't the only reporter on the beat.  Superman in his guise as Clark Kent finds himself in the sights of Cat Grant, and this version is a little more serious than the post-Crisis ditzy blonde.  Lobdell integrates this possible turning point with the Big Bad plot.  He achieves the promise of the cover.

Batman Dark Knight is historic.  Batman makes a decision that will affect his future.  At the same time, he attempts to dismantle the Mad Hatter's operation.

This is not the best issue of Dark Knight, and it's a damn shame because writer Gregg Hurwitz puts a lot of effort into making each set piece within entire story fascinating.  Batman's choice is momentous, and its given a massive crescendo by artist Ethan Van Sciver.  Likewise, Van Sciver conducts a delicate balance between drama and comedy, when turning his attention to the major plot points.

Batman comes down hard on Mad Hatter's henchman Tweedle-Dee.  It's intrinsically dramatic, but the scene also displays something that the reader can laugh with because of the execution.  

The new origin of the Mad Hatter, while far-fetched, melds a pharmaceutical cause and effect that's plausible and suitable to apocrypha associated with the Lewis Carroll stories.

Carroll, a pseudonym for Charles Dodgson, was an expert mathematician.  He did not use drugs to conjure his tales.  Rather, he used logic games, mathematical principles and his imagination to entertain one Alice Liddel, the child of a friend.  That said, drug use will likely always be associated with the Looking Glass, in part because of the numerous after the fact adaptations and documentaries.

With all this good in Dark Knight, you're probably wondering why it fails to live up to previous issues.  The answer lies in the pacing.  Hurwitz's previous issues just had better rhythm.  

All-Star Western I'm sorry to say is just disappointing.  After the build up to what looked to be an excellent confrontation pitting Jonah Hex against Vandal Savage on behalf of Alan and Catherine Wayne, we get a scene that undermines the drama of the promise and even lacks the comedy of understatement.  

I didn't necessarily want a knock-down drag-out fight, but I did want something with impact.  Something vicious.  Something humorous, or something outrageous.  Something that has been defining Jonah Hex since he arrived in Gotham City. 

The most improved comic book this week is Talon.  Holy crap.  After lulling us into thinking we knew what Talon was about, Scott Snyder and James Tynon pull the rug out from under the reader.  It's not a question of everything you know being wrong.  It's a question of everything you assumed being wrong.  The very premise of the book, which I took to be formulaic and user friendly turns out to be as complex as Rotworld.

Rather than spoil the grand narrative behind what appeared to be nothing more than Azrael done correctly, I can focus on the exciting events in the sewers where Calvin Rose finally demonstrates the aspect he was supposed to be known for: escape.


Calvin exhibits an understanding about the underpinnings of the Court of Owls that comes from insider experience.  He defeats the O'Malleys--a whole family of undead Talons--by employing his insights.  Meanwhile, Casey Washington, Calvin's lover, and the reason why he turned against the Court, exploits the talent that made her a target in the first place.  

As you can see, a Bat-Signal brands the sky on the cover to Talon, and Batman makes a stirring appearance in the book.  He doesn't however alight with the same impact as he did in the Swamp Thing/Animal Man crossover.  

Batman investigates a murderous act committed by Felix Harmon.  The butcher murdered an innocent couple to pass the time and assuage his dejection over losing the trail of Calvin Rose.  I didn't like this slaughter occurring in Batman's town, but maybe I was too harsh.  It looks like Commissioner Gordon and Batman arrived on the scene as quick as possible, after somebody probably hearing the screams reported the incident.  The butcher got away with murder, thus far, but Batman is on his trail instantly, and the Court fears the Dark Knight's interference.


That's how it should be.  After the sound shellacking, the Owls should be terrified of Batman, quintessentially rendered by artist Guillem March.  March crafts a dynamite action-packed visual narrative, mutates a distorted once human monster and puppeteers sunken-eyed scientific zombies.

I can finally reveal the cleverness of Brandon Siefert's Witch Doctor Mal Practice.  Dr. Vincent Morrow took a tumble with a hot red head and wound up with a occult parasite.  Don't worry.  This isn't some sort of religious AIDS Mary warning about "the cost of sex."  Siefert clears the red head, Charlotte of all wrong doing.  It wasn't her fault that some lunatic mage used her as a honey trap.  

Fortunately, Vincent isn't just any practitioner of macabre medicine.  Writer Siefert first comes up with a brilliant occult answer to Fantastic Voyage and makes novel use of an old supernatural trope.  Siefert however goes one better.  The thing inside Vincent's body just won't succumb to even abnormal treatment, including a "vorpal blade."  To finally end the beast, Siefert resorts to a twisted use of classic medical science.


Siefert's partner in crime Lukus Ketner artistically sires another fantastic monster.  His style for malignancy is truly unbridled, but I noticed Ketner's timing the most in this week's Witch Doctor.


The visual narrative features a number of humorous moments that depend upon cinematic match cuts and unusual points of view as well as subtle and hyperbolic emotional expression.  So, Ketner's artwork from a raw technical aspect runs a gamut.  He's not just a one trick pony bent on a lethal bestiary.

First Andy Diggle and now Josh Hale Fialkov.  Seems that everybody that leaves DC ends up on Doctor Who.  Fialkov already made his mark in Doctor Who comics with a Casablanca pastiche involving the Silurians.  That was a trifle too padded and some of the Doctor's behavior was off.  This two parter so far seems just right.

The would-be Green Lantern writer transports The Doctor to space to meet cosmonaut Alexey Leonov, first man to walk in space. Mind you.  He's early, but the real trouble is that somebody's already waiting for Alexey's stroll.  An old Doctor Who enemy waits in the vacuum.

Fortunately for Alexey, the Doctor picks up his distress call.  Unfortunately for both the TARDIS' cockamamie defense systems kick in stranding Doctor and Alexey on his even for earth technology primitive capsule.  
Fialkov has no problem when generating suspense in the deadly Doctor Who species, nor when mimicking Matt Smith's delivery of the Doctor's mile-a-minute mind fueling what appears to be the scattershot dialogue of a mental patient.  Artist Horacio Domingues also brings skillful caricature and dramatic cartooning to the adventure.  Recommended.

The first story in Bart Simpson Comics sends up Rashomon tributes.  It's a forgettable fluff, but the second story by former Batman writer Mike W. Barr and stalwart artists John Delaney, Andrew Pepoy and Nathan Hamill is a winner.  

Rod and Todd are two of the most boring characters on The Simpsons, yet Barr and company make their unexpected journey a funny romp that incorporates such unexpected treats as seductively illustrated sirens inhabiting the most unexpected places.  The way in which Rod and Todd find their way home is laugh out loud funny, and Ned's love for his boys is just awesome.

Last but not least Tom Hutchison's Legend of the Wicked West is indeed doing the entire story of Ozma of Oz.  So, the ramifications of that fable will be very interesting to witness in the modern verse.  As I stated previously, L. Frank Baum was a feminist before the term had been coined, and particularly in this climate of gay rights fights, the ultimate return of Ozma should be eventful indeed.

In this issue, Jack and Tip bamboozle their way into Glinda's palace.  The Musketeer femmes from last issue were her personal guard.  Hutchison and artists Alisson Borges portray a singular Glinda, the Good Witch of Oz.  The skill though isn't merely isolated to the characters.

Most artists that haven't reached one of the big companies like DC, Marvel or Dark Horse tend to favor people over backdrops, and I don't usually fault them since my artwork suffers from the same malady.  Borges and colorist Kate Finnegan outdo themselves when depicting the rooms of Glinda's elegant estate.  Legend of the Wicked West is a remarkable feat in terms of writing and artwork in its totality. 




Tuesday, February 5, 2013


Pick of the Brown Bag
January 30, 2013

by 

Ray Tate

Last week was so overwhelming that first the Pick of the Brown Bag does some clean up duty with reviews of The Legend of the Wicked West and Witch Doctor Mal Practice.  This week's titles include All-Star Western with Jonah Hex, Aquaman, Batman Beyond Unlimited, Batman: Dark Knight, The Flash, Futurama Comics and Justice League Dark.

In Legend of the Wicked West, the Scarecrow, Tip, the Tin Man and the Cowardly Lion travel the world of Oz in search of their friend Dorothy.  In turn, the Big Bads of Emerald City send the Wheeler Brothers out for the bounty on the quartet.  

As usual, even-though re-imagined as a western, Tom Hutchison's Wicked West faithfully adheres to the works of L. Frank Baum.  Baum was a dark fantasy master years before the term had been coined.  He was also a feminist and an advocate for the intelligence of children.  Baum trusted his audience and laced his novels with sophisticated references that he knew would saturate their memories.  Cover character Tip for example is a very prominent and important figure in the books of Oz, and I have no doubt Hutchison will stay true to Tip's future.  He bears watching.

Although the movie bastardized much of what Baum wrote, it did observe the basics.  The Tin Man, the Scarecrow and the Cowardly Lion indeed accompany Dorothy on the brick road.  Hutchison naturally focuses on these fascinating characters. 


When our Tin Man Sheriff first encountered the Scarecrow, he intended to kill her, but now thanks to their experiences with Dorothy, the Tin Man respects her.  Still, the Scarecrow prefers the lion's company over the former sheriff's, and it's rather amusing that the "brainless" straw girl is the leader of the group in Dorothy's absence.  

On the flip-side of the coin, the Wheelers are quite grotesque, probably close to how Baum imagined them: like a Hanna-Barbera cartoon by way of the Brother's Grimm.  There's just something off-putting in figures whose arms and legs end in wheels.  It's a completely unnatural configuration that gives artists Allison Borges and colorist Kate Finnegan the opportunity to offer contrast amidst the otherwise often whimsical visual characterizations and the sunlit hues of the forest setting.


The mysterious orchestrators of the danse macabre in Witch Doctor Mal Practice sent a monster in luscious human form to infect Dr. Vincent Morrow with a deadly occult disease.  

This issue Vincent faces the figures behind the surgical masks and throws down against the monsters only to lose an ally in the process.

Writer Brandon Seifert pulls a fast one by tying tangential threats explored previously into the focus of the story.  Seifert once again comes up with imaginative uses for the terminology and the meaning of medicine within a supernatural milieu.  At the same time, he flaunts Dr. Morrow's hilarious, frequently abrasive personality that only temporarily softens during a stirring yet comedic recitation of a video will.


Artists Lukas Ketner and colorist Andy Troy do not disappoint when manifesting the monsters or humans sporting exotic, stylish fashions and malevolent sneers.  

Aquaman unveils the true culprit behind the attack on Atlantis and thus the retaliation against the surface cities.  You'll never deduce who is the mastermind behind the scenes.  I really could kick myself.  It all boils down to the new 52 being a different universe.  Just because this cosmos embraces most of the pre-Crisis more so than the post-Crisis, doesn't mean that it's not without original twists on characters we appear to know.

Before the superb Geoff Johns storyarc coalesces to the cliffhanger, we learn quite a bit about the new 52 Justice League and the various friendships that have formed since the tenuous beginnings.  Aquaman and Batman for example are on a first name basis.  This ties in with Batman having already met Mera, mentioned last issue.  Batman considers the League his friends.  Batman has friends, and he admits that he has friends.

Last chapter, Ocean Master captured the Justice League and dropped them under the sea to await judgement.  The League reservists cause much of the mayhem against Ocean Master's forces.  Who are the League reservists? The answers lie in another alliance within the League.  

Some new 52 fan favorites participate.  Others arise from the obscurity of the pre-Crisis.


Familiar faces new to the current DCU appear unchanged.  A handful are brand new creations.  All are outmatched, but both heroes and Atlanteans find themselves under siege after the Big Bad unleashes a new strategy with needle-sharp teeth.

While the League's proteges battle in a flooded Boston, the Flash deals with gorillas in Central City.  Grodd wants to represent the Speed Force, but he doesn't actually know what that entails.

Last issue the Flash calculated every tragic consequence resulting from a potential fight against Grodd.  This issue the Flash takes the only way out.  He acquiesces to Grodd's demands, surrenders, or does he?  It turns out, surrendering to Grodd isn't the same as giving up.

In yet another example of how the new 52 differs from previous cosmologies, Francis Manapul uses the nature of the Speed Force that he established in previous issues to full effect for a story that also divulges the contingency that separated Barry Allen from Iris West, the woman you expect to see with him.  

I'm actually rooting for the Patty/Barry relationship.  Manapul and Buccellato have done such an enviable job in creating a love interest from scratch that they make their pairing natural.  Patty furthermore stuck by and mourned for Barry when she thought the Flash had murdered him.  Now that she knows he is the Flash, her feelings for him haven't changed.

Manapul assumes his art duties for this issue, and it really had to be he and colorist Brian Buccellato.  


The story is just so reliant on the facts the creative team established in previous issues that any other artist would just feel wrong when presenting what appears to be the epic final confrontation between the Flash and Gorilla Grodd.

In Batman Dark Knight writer Gregg Hurwitz demonstrates that he has more than just a scarecrow in the backyard of his mind.  As the cover spoils, this issue pits Batman against Jervis Tetch, the Mad Hatter.  

The Mad Hatter was always a third tier Batman rogue.  His modus operandi never changed.  Even on the 1960s television series, David Wayne in bright red wig and mustache played him straight out of the comics.  Send up wasn't necessary.

We can thank Bruce Timm and Roddy McDowell for raising the Mad Hatter's crazy star, for it is they that gave this character a greater sense of pathos and threat.  They were the ones that turned a collector of hats who used a gimmicky hypnotic chapeau into a lonely, psychotic obsessed with an innocent girl that happened to be named Alice.

The Mad Hatter of the new 52 reflects both images.  He commits his crimes with mind-control disguised in hats.  He obsesses over felony.  In many ways, the Mad Hatter was a parody in the Lewis Carroll novels.  The current model in Batman is even more twisted and caricatured.

For his return, the Mad Hatter puppeteers a gang of kidnapers.  Why he wants a specific victims list is anybody's guess, but judging from murderous way he treats his flunkies, it's for nothing good.  Fortunately, the Hatter makes the same mistake he always makes.  He plies his trade in Gotham.

Batman performs a terrific feat with the Batplane that just makes you laugh aloud.  It's outrageous yet a practical and effective countermove.  It's also totally Batman. Kudos to Ethan Van Sciver for pulling off the timing for this stunt.

The rescue of hostages nets Batman the potential for something more, but Batman won't hear of it.  The response however triggers his visit to Natalya, Hurwitz's extraordinary love interest for Bruce Wayne.  I've compared her to Silver St. Cloud in previous reviews, and that comparison grows even stronger this issue.

Norm Breyfogle's art stands out, as always, in an otherwise mediocre Batman Beyond Unlimited.  The Joker King story started out having potential but petered out somewhere in the middle.  

I just fail to see how this subpar Droog warrants this many chapters, especially when he's fighting Batman, Bruce Wayne, Dick Grayson, Catwoman and the new Vigilante.  The Joker King strikes me as the recipient of too much love from writer Adam Beechen.

Superman's part in the anthology by J.T. Krul and Howard Porter pits the Man of Steel against Lobo.  It's amusing in places and decently illustrated, but it basically runs as expected.  Should have been a little more unpredictable and flamboyant.


Martian Manhunter fans will want to add this book to their collection.  His appearance isn't treated as a surprise so this is no spoiler, and his name is practically spelled out on the old timey frosted glass.  J'onn is in good form for this future tale, and Porter hasn't illustrated this hero since JLA.

All-Star Western and Justice League Dark surprised the hell out of me.  Justice League Dark started as a by-the-numbers rebels get captured by the corrupt government, but it turned into something quite different.  Even the little things work in Justice League Dark's favor.

In the opener the freshly killed after being freshly alive Boston Brand pulls a move I didn't expect.  The environment of the magically bereft land forces inveterate liar John Constantine to tell the truth.  The change opens a portal into Constantine's character.  Previously, Constantine was a selfish ass, but the new 52 version appears to be at heart a champion.  The trouble is that he sees heroes as chumps.  So he hides by a facade of lies and posturing.

None of the insight or cunning stops the Judge Dredd for this realm from capturing League Dark.  This is when you expect the book to go straight to the dungeon where the group stages their escape and overthrows the government.  Nothing wrong with that, but not really original.  Instead, Jeff Lemire and co-writer Ray Fawkes manifest a looming apocalyptic threat that interrupts the expected trip.

In All-Star Western the surly, convalescing Jonah Hex exhibits unusual intelligence for the time and remarkable empathy toward Arkham's sick mother, the character herself a clever revelation.  

We expected Joan Crawford, if not Arkham in drag prefiguring Norman Bates.  Instead, writers Jimmy Palmiotti and Justin Gray, as well as artist Moritat, present a charming figure who suffers from a genuine mental illness, albeit an innocuous one.

Hex's reaction and stupefying behavior toward the old woman catalyzes a greater bond between he and Constance, the nurse that tended to his wounds and cares for Mrs. Arkham.  Constance's response is also surprising since glimpses of kindness in rough men tend to make women fall into their arms, in literature and movies anyway.  

Palmiotti and Gray instead have a lot of fun with the pair, turning them into a turn of the century Steed and Peel, which would make Tullulah Black Catherine Gale.  Hmmmn.  


Hex grows a bit more respect for Constance when she displays medical skill beyond her station, necessary for when a surprise guest calls upon the trio.  Hex's commentary also indicates that the bounty hunter lacks respect for all artificial mores, such as politics, not just the fussy ones.

In the backup feature, artist Phil Winslade just goes nuts with Tomahawk's bloody vengeance against the Colonists and the redcoat turncoats.

Last but not least, Ian Boothby basks in the glory of a hilarious Futurama adventure.  President Nixon mortgaged the sun to a planet called Holdem.  The Holdemites demand their rent, and to show they mean business, they seal the sun in a force field, thus causing the earth to rapidly cool.
Boothby expertly spoofs a dramatic theme of pulpy science fiction.  Numerous aliens and/or madmen have threatened to extinguish the sun.  Of course, thematically speaking, blotting out the sun is a Matt Groening tradition.  

Earth's government selects Planetary Express to deliver the check, but in the meanwhile Professor Farnsworth attempts to find an alternative way to warm the planet.  He might have succeeded if not for…


The Professor's crazy player on the other side reverts to his mad scientist nature and opts the polar opposite to Farnsworth.  He becomes a Mr. Freeze stand-in.

The point might have become academic if the check had been delivered on time, but Bender's strange predicament impedes Leela's and Fry's progress, forcing them to take part in  a Texas Hold 'em Poker Tournament.  They don't call them Holdemites for nothing.

This is where Boothby delights in showing off  Fry's special brain.  Immune to Brainspawn, possibly due to Fry being his own ancestor, Fry turns out to be the ace among the cards of Planetary Express. 

Artists James Lloyd, Dan Davis and Robert Stanley go for a traditional Martians Go Home look for the alien Holdemites while engaging in physical comedy from some of the subcast, such as Scruffy and Mr. Horrible Gelatinous Blob.  

The art team's version of Professor Wernstrom is particularly energetic, and the duel between the oldster scientists is positively surreal at times.  Imagine a geriatric Heatwave and Captain Cold in a forever war.  The star cast of Leela, Fry and Bender become almost straight men among an atmosphere of zaniness and science fiction design, but they're no less lively.