Showing posts with label Mandrake. Show all posts
Showing posts with label Mandrake. Show all posts

Monday, April 14, 2014

POBB: April 10, 2014

Pick of the Brown Bag
April 10, 2014
by
Ray Tate

This week The Pick of the Brown Bag reviews Batgirl, Captain Marvel, Flash Gordon, King's Watch and Secret Avengers.  I'll also review the new horror movie Oculus.


Batgirl returns to the Pick of the Brown Bag because it's a lovely inventory issue by Marguerite Bennett and Robert Hill. 

Gotham has its own version of Bloody Mary.  



DC proudly presents...Batgirl versus the Midnight Man.  

The premise is roomy enough to give our heroine the room to breathe.  Bennett focuses on who Batgirl is and why she's important.  At the same time, she orchestrates a kickass duel against a supernatural beastie oozing out of Hill's imagination.



Bennett's characterization for Batgirl is a gem that Hill polishes with characteristic expressions and action denoting a skilled martial artist.  Batgirl narrates the story, and Bennett incorporates all the facets of the Darknight Daredoll that built her fan base.  This is exactly how we want to see Batgirl portrayed.  Not moping over a car-jacker with a heart of gold, not looking over her shoulder so as not to be shot down by her father.  Batgirl should be full of life and moxie.  We get a big spoiler in the narrative about Forever Evil, but Batgirl doesn't exactly dwell on it.  Rather, she instead thinks of the good things in her past and uses the current situation to deflect any morose thoughts.

In the new 52, Batman trained Batgirl as well as the Robins, but you don't need to know that.  In the pre-Crisis Batgirl only worked with Batman, and they traded notes.  It all works regardless of the Batgirl continuity you wish to follow; there was no Batgirl continuity in the post-Crisis, why it sucked so much.  

Batgirl is her own person.  She's not a mere opposite gender reflection of Batman.  Her attitude is markedly different, and though a detective, the second best on the planet, she's a different sort of detective than Batman.  Furthermore, her sense of humor is diverse and comparable to that of normal people.  Batman has a sense of humor, but it's a darker sort.

Though the plot is secondary to the creative team's exquisite characterization of Batgirl, Bennett and Hill mold a strong menace for Batgirl to fight and take liberty with the tropes of the horror genre.  For example, though Batgirl fights in a confined space, it's not a ramshackle house.  Though Bennett sets up a gotcha at the end of the story, it doesn't undermine Batgirl's victory over the Midnight Man.  An ideal Batgirl story.

In 1936 Lee Falk created a legend that would haunt comic strips around the world.  In the sixteenth century, a lone survivor of a ship attacked by pirates washed ashore on the coast of Bangalla.  Natives from that land rescued him, and he would swear on a skull to take the guise of a phantom and wage a war on "cruelty" and "piracy." His sons and daughters would recite the same pledge in a cave shaped like the very skull that served witness.

The Phantom still can be found in that rare newspaper with taste and online.  The Ghost Who Walks can also be found in King's Watch, along with the other Defenders of the Earth.  Legendary heroes Flash Gordon, Mandrake and Lothar, Dale Arden and Professor Zarkov.  



Writer Jeff Parker makes some shrewd additions to the legend of the Phantom.  Comic strip readers tend not to like massive change among the core continuity.  The amendments Parker imbues to the Phantom however flow into the spirit of the mythology and strengthen the Phantom legend.  There must always be a Phantom in the world.  Realizing that, Parker finds a satisfying conclusion to Ming's attempt at invasion that's Phantom based.



To be sure, the other members of the team play an important part.  Flash becomes a thorn in the side of Ming and earns the contempt the alien warlord harbors.  Parker also plants the seeds for a Mandrake series, and Marc Laming holds the entire story together with strong illustration that stands with the masters of the respective comic strips.  If you haven't been buying King's Watch, the trade will be out soon, and it's a must for fans of the Phantom and champions of justice in general.

Although King's Watch sets up the new Flash Gordon, you needn't feel lost if you hadn't read that awesome series.  Parker opens the story with brief introductions of Flash, Zarkov and Dale before storming into the story.



The story starts properly in the middle.  Due to events in King's Watch, Flash, Dale and Zarkov find themselves fighting for their lives on Mongo.  Flash pilots Dr. Zarkov's cutting-edge air/space craft powered by the quantum crystal in a high-speed chase, with our heroes as the foxes to Ming's hunters. 



The hunters think this will be an easy foray, but they don't count on Flash's consummate skill and a thrill-seeking nature that can easily be mistaken for recklessness.  Parker however portrays Flash as being a lot smarter than you expect.  He's not just an athlete.  He's observant and dopes things out rather quickly.

Flash darts his entourage in out of wormholes leading to Mongo's conquered worlds.  So all in one comic, Parker gives snapshots of the stars, engages the reader in a thrilling chase, exacerbates the animosity between Ming and Flash and samples the worlds of the Merciless Empire.  

The comic book still isn't over.  The trio finally end up on Arboria, home of the Robin Hood inspired Prince Barin, a Flash Gordon classic character, and it's here that Dale takes charge.

Eric Shaner's artwork compares to Marc Laming.  I could understand a reader being disappointed if the art didn't fall into the same illustrative category as Laming's.  Fortunately, Shaner's work is fantastic and in the realistic vein you would expect an artist to adopt for Alex Raymond's seminal characters.

Captain Marvel transports a member of an alien species to her homeworld but meets with mercenary resistance.  Once the privateer confirms the kill-order, it's bad news for Captain Carol.  Though, not really.



I would say Captain Marvel's powers are back at Binary level.  Marvel and Kelly Sue DeConnick appear to be repositioning Captain Carol as Marvel's Supergirl, the original alien female powerhouse.  



The comparison has been made before.  Roy Thomas atom-smashed the Big Red Cheese Captain Marvel and Superman to recreate the male Captain Marvel. 



Ms. Marvel, introduced as Air Force Intelligence Officer Carol Danvers, had Wonder Woman's background, Supergirl's blonde hair and blue eyes and even Supergirl artist Jim Mooney as her first penciler.  Incidentally, The Danvers adopted Supergirl, whose original identity was Linda Lee.

This means if Carol appears in any film with this level of power, DC can kiss introducing Kara in a movie good-bye.  Just like the Falcon in Captain America: Winter Soldier wiped out the hopes for a cinematic Hawkman and Hawkgirl.  Fortunately, Warner Brothers is no longer in the business of making genre movies.  So it was a pipe dream anyway.

Whether she needs it or not, Captain Marvel gains backup in the form of Guardians of the Galaxy.



This is actually my first encounter with the newest version of the Guardians of the Galaxy.  I'm more familiar with the band led by a future version of Vance Astro.  However, I'm cognizant of their solo careers.  Rocket Racoon and Groot are self-explanatory oddballs.

Star-Lord, used to be this fellow.  



I miss the old helmet.  I suppose Marvel's sliding-scale of a six year timeline adequately covers his period as a hero.  Since it never coincided with anybody else's spotlight, Star-Lord's past exhibits no conflict.  Although John Byrne drew him older.  We can dismiss that as artistic license, or maybe this historically first Star-Lord story occurs in future of the current Guardians of the Galaxy member.



A resurrected earth man, believe it or not, Drax the Destroyer, father to Moondragon, obsessed over killing Thanos in Captain Marvel's adventures and others.  As he stands now, he doesn't really offer too much of a change.  He's still green.  He might have bulked up and got rid of the purple, but his presence actually makes sense in a comic book associated Captain Marvel.


Gamora's the only sore spot.  I think you can safely call her one of Marvel's rare reboots, which damns the continuity.   Gamora used to be an assassin trained by Thanos.  I can buy the comic book logic of she being killed, absorbed into Adam Warlock's Soul Gem, returning to the real world and taking over a human form, but why hasn't she aged since? It's DC that's cornered the market on immortals, not Marvel.  So, yeah.  Gamora is a new character with new history.  The Guardians of the Galaxy Gamora isn't the same Gamora from Warlock.

Anyway, if you can get past the idea of the Guardians of the Galaxy being an entirely different group, this is a pretty fun team-up, and it's not without merit.  Who else would Captain Marvel meet in space?  



As you can see by the artwork, David Lopez does justice to the entire cast, and his spaceship battles are actually exciting, creating an illusion of true movement.



Secret Avengers really irritates me.  It's funny.  It's well written and often self-explanatory, yet Alex Kot doesn't write the characters of Nick Fury, Phil Coulson, Maria Hill, Black Widow, Spider-Woman and Hawkeye in an any remote comparison to how they're supposed to be written. 


They just don't sound like themselves or their media counterparts.  I can't for the life of me imagine Samuel L. Jackson, Clark Gregg or Cobie Smulders speaking like the way the SHIELD agents do in Secret Avengers.



Spider-Woman doesn't read like an experienced hero.  She instead comes off as a neophyte, which compared to Black Widow she would be, but in Secret Avengers, Kot characterizes Jessica Drew with a much younger persona.  It's as though Jessica just manifested her powers weeks ago rather than--'effin sliding-scale--six years earlier.

Black Widow gets points for being able to expertly handle a SHIELD hover car, and Hawkeye.  He's just along for the ride.  There's a big volume of subtext that Kot hammers you with involving Hawkeye's former relationships with the ladies.  Frankly, couldn't care less.  Hawkeye shoots arrows with deadly accuracy.  That's his schtick.  Although some would disagree, I felt The Avengers film gave him a great opportunity, and I can't see anybody but Jeremy Renner portraying the bowman.  Incidentally, for a real shock at Renner's range, check out American Hustle.



Then there's MODOK.  What the hell is he doing in SHIELD! Okay.  Project Paperclip and all that, but it's MODOK.  All of this aside, if you knew nothing about the Marvel Universe, and hadn't read comic books until the new 20s, you probably wouldn't notice all the reduction, but if you think Marvel's heyday was the Bronze Age in the seventies, then Secret Avengers is just going to feel like a bat smacked to the head.  Mind you, really inviting artwork by Michael Walsh.


Saturday Afternoon Matinee

After you've justifiably gushed over Captain America: Winter Soldier and Veronica Mars, cleanse the palette with Karen Gillan's new film Oculus.  This is one creepy, slick horror film that plays with the viewer's expectations, uses little if any CGI and seems old fashioned in the sense of effects but never the less demonstrates an effective use of terror.  



This baby is a take no prisoners type of horror flick that's rated R not because of boobies, not because of swearing, not because of torture porn but because of devastating  imagery, disturbing subject matter and awesome freakishness.  Imagine the atmosphere of The Night Gallery raised to the tenth power.  


Monday, December 16, 2013

POBB: December 11, 2013

Pick of the Brown Bag
December 11, 2013
by
Ray Tate

The Pick of the Brown Bag is live.  This week it's a plethora of titles including Batman, Justice League, Justice League of America, King's Watch, Nightwing and World's Finest.  I'll also scope out the newest incarnation of Doc Savage and the latest from Honey West.  First, we kick off this posting with Smallville: Alien.



Smallville opens the presumed closing arc of "Season 11." Superman deals with the the ramifications of his last issue reveal--Shhhh, he's...an alien.  



A meteor that's not a meteor also crashes in Russia.  Unlike past installments where Batman finally makes an appearance in the Smallville universe or the Legion of Super-Heroes expand the cast of guest stars, nothing monumental happens here.  Instead, writer Bryan Q. Miller and artist Edgar Salazar treat the reader with smaller pleasures from the core cast.



In terms of continuity, we see Tess Mercer, the conscious hologram, wearing the new outfit Professor Hamilton designed for her.  Fashion may seem to be a low level drawing point, but as Hamilton said previously, clothing helps make us human.  Clothes are a social more.  Tess wearing her new outfit indicates the fruition of acceptance and her easing off on obsessing over her brother Lex Luthor, who killed her in the television series.  



Kudos also to colorist Carrie Strachan for Tess' shade of red.   That could have easily appeared harsh.  Instead, Tess' red is warmer and reflects a living being's infra-red signature.  Strachan however pre-ages Martha Kent, who was a full red-head throughout Clark's tenure in Smallville.



Chloe Sullivan also takes part in this issue.  She's with Oliver Queen's unborn son who we see in the finale of season ten, and in fine spirits trading banter with her cousin Lois Lane.  Either inker Dym or Rob Lean defines remarkable detail in the scene.  It's like that throughout the book.



Lois contacts her ever-intended for an exchange of wit and support, and Superman deals with runaway bullet trains while his alter-ego Clark Kent asks Lex Luthor, who has no memory of their long friendship and rivalry, the tough questions as they travel on Lexcorp's private jet to investigate the Russian mystery.



The beautifully crafted gem of writing is a preamble for bigger things yet to come.  Artist Salazar guides these characters in gentle, realistic movements that compliment the underplayed dialogue and mostly subtle use of super-powers.  Highly recommended.



In Batman Scott Snyder develops the past of the new 52 Dark Knight, and he uses the opportunity of a relatively clean slate to grant depth to Bruce Wayne and Commissioner Gordon.  Simultaneously, he recreates a classic Batman Rogue to wreak ghoulish havoc in Gotham City.




Dr. Death gets the upper hand despite Bruce ingeniously engineering a death trap for the grotesque.  Our modern Batman doesn't mind ending his more monstrous foes.  With this in mind, Snyder alludes to the deadlier Bat-Man, below courtesy of Bob Kane and Gardner Fox. 



Once the setting shifts to hospital, things get real interesting.  Bruce Wayne confronts Lieutenant Gordon about an episode from their shared past.  Through this explanation, Snyder gives a rationale for Batman's outlier tactics.



Greg Capullo during this scenario really shines.  While his Batman is one of the best versions in history, this scene lacking costumes and distraction allows the reader to soak in Capullo's phenomenal skill.  The body language, the expression on the faces all relate a drama that doesn't actually need to be read.  You can see Bruce's anger and disappointment as well as Gordon's guilt.



Forever Evil continues to entertain with insanely twisted versions of the characters we know and multiple surprises, including the rebirth of a hero from the 1940s.  The lion's share of Justice League however relates the origin of Owlman.

Owlman is a Wayne, just not the one you expect.  The origin plays out like a backass Columbo mystery with no detective and only sadists and murderers in the spotlight.  Owlman's origin is at once chilling and over the top hilarious due to the fact that earth three is a complete Dystopia.



Juxtaposed with the origin, Owlman in the present consolidates the crime families.  Some of his tactics reflect the viciousness of the infamous pulp hero the Spider, but a difference divides the two figures, and it's more than a nuance.



Owlman's motives are purely selfish.  The Spider slays criminals and leaves his mark to save the innocent and preserve civilization.  Owlman wants to control the city and the world.  The Spider wants to free the city and the world from the tyranny of people like Owlman.  Motive defines everything.

After some casual murder, Owlman confronts the imprisoned Dick Grayson.  This is where Forever Evil becomes a must purchase.  Writer Geoff Johns flashes back into the past to contrast Owlman's and the earth three Nightwing's relationship with that of Batman's and Robin's.



That may look more like a comparison, but trust me.  This is a contrast.  As always, Batman is a stand up guy.  Doing the right thing, his humanity seeping through the dark of his mien and adopting an echo of his own past to make this newly orphaned youth's life better.  Owlman on the other hand is a sick parody of paternalism.  Read the book to find out why.



Between the choppy retelling of the Star-Spangled Kid's origin, Justice League of America unveils...



Dum.  Dum.  Dum.  Dum....the nature of the Justice League's prison.  This would mean something and would have been pretty clever, not to mention mind-blowing, had not Forever Evil in Justice League already spoiled the surprise.

If you're interested in Courtney's beginnings, do yourself a favor, and buy Stars and STRIPE, written by neophyte Geoff Johns before he sunk into the mire of the post-Crisis but got better again with the new 52.



Forever Evil seriously tampers with the future of Nightwing, and this week's issue reflects no differently.  However Kyle Higgins still makes the current Nightwing exceptional.  He does this by eschewing the novelty of Dick Grayson operating in Chicago, pays only lip-service to Dick's new friends and roommates and concentrates on the surprising turn of events in the plot.

The tale concerns the theft of a new drug, and Higgins pivots early on.  You think you know what's happening, but the writer deters initial low-expectations.



Nightwing pursues the true thief across the rooftops, and thanks to returning artist Will Conrad, he's smiling all the way, thus presenting a unique attitude of swashbuckling that fits Dick Grayson to a tee.  When Dick finally corners the culprit, Higgins pulls off an even more stunning feat.



Forever Evil doesn't leave Nightwing alone.  It's a big spoiling machine.  Nightwing's remaining readers are likely die-hard fans or just riding out the final issues.  However, Higgins and Conrad prove you can relate an engrossing comic book that occurs in the immediate past despite unfolding next to a juggernaut that pretty much scorches the earth.

In King's Watch, excitement and adventure await the fans of the Phantom, Mandrake, Lothar, Flash Gordon and Dale Arden.  Writer Jeff Parker sneaks in a previously unknown plausible connection between two Defenders of the Earth to kick off the story, and once he starts that ball rolling he doesn't stop.



Flash, Dale and Mandrake fight the Cobra's men in Flash's all-atmospheric-vehicle hangar.  The quantum crystal which enables the engine to breach the stars is the prize.  It's one of three, and Cobra already has one.



Desperate to stop the villain, the quartet bee-line to Tanzania where the Phantom and Lothar are on hand to battle even more of the Cobra's forces.  There Mandrake produces one of his most awesome illusions, expertly given ethereal life by artists Marc Laming and Jordan Boyd, that will make Phantom fans grin.



The presence of one woman midst the army indicates somebody did their research.  In addition, to all of this action-packed goodness, we also learn the identity of Cobra's helpmate.  A shocking turn of events.



Doc Savage is the granddaddy of all super-heroes.  Beginning in 1933 Street and Smith hired reliable pulp writer Lester Dent to relate the adventures of Dr. Clark Savage Jr.  The world of literature would never be the same.  

Dent can be attributed as the creator of Doc Savage because of the overwhelming development that he bestowed to publishers Henry Ralston's and John Nanovic's thumbnail outline of the man that would become Doc Savage.



Dent established all of Doc's trademarks, from his headquarters on the 86th floor of the Empire State Building to his brothers, the five man "amazing crew" that aided Doc in his pursuit of justice.  Dent created Doc's inquisitive, equally impressive cousin Pat Savage and the Fortress of Solitude, which Superman's creators borrowed for their Man of Steel.

Lester Dent was almost as prolific as his darker contemporary Walter B. Gibson, but unlike the Shadow, Doc delved into weird, abused science.  For example, what fiendish miasma caused a mysterious blind death that struck men down?  Doc Savage found the answer, and always those answers involved science fiction, sometimes as plausible as the knowledge of the time would allow.

Doc Savage's comic book history is well known.  Doc graced DC in two different eras, Marvel in two different formats, Millennium and Dark Horse.  Dynamite takes its first crack at Doc with Chris Roberson at the helm.  In an interview, Roberson admitted that he was unfamiliar with the adventures of Doc Savage, and it's very clear that a novice wrote this premiere.  The tale is more a regurgitation than one written by a fan.  If that sounds harsh, it's not meant to be.  



Roberson's skill as a writer is evident in the story.  The basic premise if scientifically dubious is ripe enough for Doc Savage to pluck.  Roberson nails foundation of the group, and he favors of all the five, Long Tom, the electrical engineer, over the others.  An interesting choice.  It's a good start, and I look forward to seeing whether or not Roberson's energy and verve increases as he continues writing.  As to the artwork, by Bilquis Evely and Daniela Miwa, they accurately depict the young Savage and most of his men.  Monk could be a little homelier, and Long Tom should be paler, but the ensemble cuts fairly strong figures, similar to their description.  Renny's over-sized fists are notable, and the period flourishes work well.



Honey West meets T.H.E. Cat.  Congratulations.  T.H.E. Cat is the one television show I have never seen or read about.  So, I can't judge the accuracy.  What I can say is that writer Trina Robbins fits Honey West as tightly as a slinky dress or a midnight catsuit.  Reading Robbins' Honey West is like tuning into a spicier version of Anne Francis' superb show.  She combines the hard edge of the pulps with the personality of the portrayal.



For this issue Honey and Bruce, her pet Ocelot, an invention of the television series that would have fit in with the original mysteries of husband and wife team G.G. Fickling, travel to Vegas.  Their cause to investigate the accidents plaguing a casino.  

Robbins is no stranger to multiplying suspects and even obfuscating the identity of Honey's client for good measure. She comes up with plausible threats, and although I cannot say if The Cat is in fit form, I can say that Robbins "creates" a very good protagonist for Honey to play against.  Or is he an antagonist for Honey to snare?

Former Phantom artist Sylvestre Szilagyi continues matching  Honey's lines, both verbal and otherwise.  Robbins includes several scenes in which Honey undresses, a frequent treat in the novels, but a censor no-no in the television series.  Szilagyi respects his subject by showing skin but not angling the point of view to a gratuitous level.  It seems perfectly natural for Honey to be undressing.  Her beauty causes the thrill, and her intellect comes through in her expression.  




World's Finest is of course as good as every other issue.  Writer Paul Levitz finishes the hunt for the new Tattooed Man, a woman in the new 52, but you get my drift.  The writer ties in the foray with the characterization of best friends Huntress and Power Girl.  So the story isn't just a simple chase.  It's a case of characterization and plot melding together for another perfect chapter in the lives of these fan favorites.


I like how Levitz first contrasts the duo but also displays their similarities.  It's this dualism that explains their friendship.  They're just enough alike to feel empathy toward each other, and they're different enough to keep things interesting. Furthermore, Levitz never lets the reader forget that Power Girl and Huntress are a team.  They're two halves of a single effective unit that functions on each hero's strengths.


The characters don't dwell on their weaknesses.  Power Girl could have said something like Huntress is foolish for trying to fight crime without powers.  Instead, she's impressed by Helena's guile.  She doesn't need to be careful.  Power Girl is there to be careful for her.  Huntress doesn't feel embarrassed being saved by Power Girl.  She depends on it, just like she's there for Kara when a risk doesn't pan out.


The heroes' acceptance of each other, and their refreshing lack of rivalry make World's Finest a pleasure to read.