Wednesday, February 11, 2015

POBB: February 4, 2015

Pick of the Brown Bag
February 4, 2015
By
Ray Tate

This week's a comicopia of goodness.  I'll review Angel and Faith, Cluster, Django and Zorro, Hellboy and BPRD, Imperium, Jungle Jim, Red Sonja: Vulture's Circle, Shaft,  Squirrel Girl and Swamp Thing but first two Vampirella books, her usual title and her new Legendary mini-series.


The story begins with a lousy passenger on an inbound flight to Athens.  Sure, he was an asshole, but he didn't deserve this.  

As you can see the Faustus formula that three immortals hope to use to destroy humanity is back in play, and it's up to Vampirella and the Kabal to stop the latest New Coke taste-tester.  Medea.

The battles between Medea and Vampirella offer blood and action courtesy of Patrick Berkenkotter.  Author Nancy Collins exploits myth and madness to characterize the villainess of the piece.  That same attention to mythology explains how Vampirella and Ms. Evily can hope to combat an arch witch with so many years under her girdle.  In short, it's an every day, entertaining issue of Vampirella smartly written and nicely drawn with an impressive interpretation of a classic monster.

Vampirella Legendary brings Vampirella back to the Steampunk world created by Bill Willingham.  Although Willingham has since cashed his check and moved along.  All right.  All right.  He’s a busy guy on Fables.  So maybe he didn’t have the time to extend to Steampunk Dynamite.  Fair Enough.  Anyway, writer David Avallone ably substitutes.

The Legendary mini takes place after the immediate victory of the Steampunk heroes over the forces of a dark cabal of enemies.  Not to be confused with the pragmatically inadvertently heroic Kabal with a K. 

Vampirella in this universe is really just a business woman with a night club.  Essentially, she’s Rick Blaine…


…and we got to see the sequel to Casablanca where Rick drains the bad guys of blood and rips off various limbs.

Somebody with links to the cabal decides to shut down Vee's club.  She’s not happy.


This simple plot of persecution allows for a roomy display of Vampirella’s many supernatural powers, even more so than she displays in her regular title.  Sorry, Ms. Collins.  

These embellishments are courtesy of artists David Cabera and Robby Bevard, who produces a very evocative shade of blue for Vampirella’s eyes.


The entire creative team demonstrate Vampirella’s dangerous strength, extraordinary speed and deadly cunning.  The examples come in the form of astounding violence, matching the mayhem in the original Legendary series, and far too good to spoil here.

An extremely quiet issue of Angel and Faith pays off with the theme of reunions, and it doesn’t matter that some of these characters were only introduced in the comic book.  Writer Victor Gischler dollops these figures out rather than slams you with them like Christopher Gage did in Buffy the Vampire Slayer.  He also bothers to characterize the for all intent and purpose new players and ties everything together.

The happy tidings begin with Angel and Fred, portrayed by Amy Acker on the television series.  Ms. Acker has been in everything, starting with Alias and so far ending with Person of Interest.

It’s nice to see Gischler pick up the thread of Fred’s unusual history on Angel, summarized neatly and dead-on accurate by artist Will Conrad. 


Following, Faith returns to London where she’s met by Giles’ aunts, introduced in the comic book.  


I gave up on Buffy the Vampire Slayer and its sister titles upon the end of “Twilight,” which pissed me off something fierce.  So I was only aware of the aunts via a friend filling in details during his attempts to lure me back to the fold.  Gischler and Conrad give the ladies personalities.  They resonate.  So I didn’t mind when they interacted with Faith.  The same goes for the mysterious Nadira and Inspector Brandt.

The interconnections of all the characters reads and looks seamless.  The tiny cohesions foreshadow the essence of the title.  


Whedon didn’t just throw Angel and Faith together for this comic book series.  They have a canonical history.  Angel sponsored Faith’s redemption, which she began when she switched bodies with Buffy and slept with Riley Finn.  So this is big, and the moment’s given proper respect.


Normally, I can't review Hellboy because I'm either spoiling something or nothing happens.  By nothing, I mean Mignola creates a sense of dread or foreshadows with these implacable panels of stillness.  This week's Hellboy and BPRD is a different animal.  Lots happens, and it's all pretty good.

First a traitor in the ranks attempts to dispose of Hellboy.  We know this can't happen since this is the past and the future of Hellboy is dark and foretold, but then Mignola does this.

This is the most hopeful outcome I've seen in Mignola's cosmos.  He's been predicting Hellboy being the harbinger of doom for the earth forever now, but it looks like the future's not shady after all.  I also like that he could have been eaten by Papa Crocodile or whatever that fellow is on his first mission.  It's got that quirky sense of humor I expect from Mignola.

Archie of the BPRD, and the only member who actually likes Hellboy intends to go find his charge, but the BPRD find themselves otherwise occupied with some awesome monsters and some psychic tomfoolery.


Shaft  writer David Walker continues to inveigle the reader with a potent, rich portrait of John Shaft and the seedy grindhouse times he lived in; without the kitsch that reflective works usually pin to the late sixties and early seventies.

Walker produces a story sporting dialogue that could easily be spliced together to form one damn, fine trailer for a new Shaft movie.  He hits all the right touchstones.  The police bring Shaft in for questioning.


We get two different opinions on the man.  


Note the "ticking time bomb" comment.  The comment's ubiquitous in action hero trailers from the 1960s to the 1990s, but none better live up to the description than John Shaft.  Artist Bilquis Evely conveys Shaft's underlying rage.  This imagery and terse dialogue however do not comprise the lyrics in the song.


Walker replicates the feeling of the surreal often accompanying the otherwise realistic period settings of action films prevalent in the seventies.


He also asks other questions that figure into the main plot and draw in the suspects to vicious murder while directing the violence and callousness that often frame the world of Shaft.

Those looking for an absurdity in the vein of Black Dynamite, which I enjoyed for entirely different reasons, will be disappointed.  Shaft is a serious endeavor that's an excellent detective series in graphic novel format.


Django and Don Diego De La Vega make their way to Arizona to meet the distasteful, self-appointed Archduke of the same.  He's thrown a party and invited a rogue's gallery of wealth as his guests.  The florid Don Diego prowls among them and ingratiates himself by being completely insufferable to a host looking for temporary parasites.


Such is the Archduke's contempt for those he deems lower class that he forbids the use of Spanish in his household and presence.  This naturally gives Diego the opportunity to orchestrate his contempt while still maintaining his foppish facade.  Translation at the bottom of the post.

Meanwhile Django shares the stables with Bernardo, and he begins to develop his opinion of Don Diego farther, but even he cannot imagine the august personage that he finds himself accompanying.

Let me put it simply.  It's Zorro.  The original Zorro.  With Django, written by Quentin Tarantino and Matt Wagner with good artwork by Esteve Polls.  I can't even begin to imagine a reason why you wouldn't be buying this.


After capturing a pervert wizard whose clumsy attempts to get laid only earn him pain, Red Sonja and her pupils prepare for a war against Sutekh, and along the way, we learn about the man Sonja finally let into her bed.


Dialogue and sisterhood are at an all time high in Nancy Collins' Vulture's Circle, and she constantly reminds the reader why Sonja retired through subtle creaks and throbs of old wounds.  These narrative devices interweave through an exciting story that foments a Big Bad worthy of Sonja's steel.


Jungle Jim was a comic strip co-created by Don Moore.  The title character was basically the epitome of the great white hunter.  There was very little special about him and probably would have disappeared from pop culture's collective consciousness if not for progenitor Alex Raymond's remarkable artwork.  Jungle Jim managed to trek into a series of lousy movies with Tarzan star Johnny Weissmuller in the title role.  These films also managed to artificially extend the life of an ultimately generic figure.  

Unlike Tarzan who has been reiterated and recapitulated many times, this is the first anybody tried to revamp Jungle Jim.  Fan-favorite writer Paul Tobin manages to do this stylishly and elegantly by authoring a new character with co-creator Sandy Jarrell and just calling him Jungle Jim.

Okay.  There are tiny shreds of similarity between the different versions of Jungle Jim.  Both appear to be earthlings.  Both live in jungles.  Both ostensibly combat evil forces.  Other than that...

Artistic License but In Definition Pretty Accurate

Tobin sets Jungle Jim on Arboria, Prince Barin's planet in the Ming Empire.  The tale takes place in the future with respect to Jeff Parker's Flash Gordon series.  Some time has passed since Flash visited, disrupted the Beast Men program and thumbed his nose at Ming the Merciless.  

An underground formed, Flash's Beast Men comrades have taken on several missions and there's more collusion between the planets.  One of Vulko's hawkmen for instance gets a good mention later in the story.  Enough time has also passed that the legendary actions of Jungle Jim has largely supplanted the actual moment when Flash rebelled against Ming.

Tobin kicks off the story with another homage to the original source material.  Jungle Jim's dragon lady Lille DeVrille becomes an Arborian in need.  


The Beast Men take up the cause and behind the very friendly artwork by Jarrell lies some adult, dramatic material.  Lille considers knocking boots with Rhino Man Kungor, who has his sights on somebody else.   


Lille's always in a state of perpetual drunkenness to keep her numb to the memories of torture she endured as Ming's prisoner.  Furthermore, Jungle Jim is killing Ming's forces, not taking prisoners.

I'll admit to a having low expectations for this one, but Tobin surprised me.  The artwork delighted me, and the connections to Flash Gordon make Jungle Jim a good companion work.

Cluster also takes place in the future.  Humans have gone to the stars and possess the technology terraform planets.  They are not alone, but this isn’t Star Trek or Close Encounters of the Third Kind.  Cluster mashes Starship Troopers with the atmosphere of Escape from Alcatraz.  Just for good measure Ed Brisson throws a ticking clock from 24.  


Although it may seem like I’m saying Cluster is derivative.  That’s far from my meaning.  The aliens the prisoners have been tasked to fight are nothing like the insects from Starship Troopers, and Cluster bears none of the camp.  The updated prison setting imbues grittiness without going to far, and the clock provides the motivation necessary for the prisoners to act for the benefit of the common good, which may not be that good any way. 


While Slarreg may deserve incarceration, the other crimes, if we take these prisoners at their word, seem to be trumped up to provide the necessary cannon fodder to take on alien competitors.  

Even if you’re not a fan of the prison genre, Damien Couceiro and Michael Garland create gorgeous alien landscapes and inventive looking monsters to draw your attention into the story.  Cluster is ultimately because of them a lot of fun because this could have been an unbearable and unreadable Dystopia.

Imperium by Joshua Dysart is incredibly dark.  It’s so dark that you subconsciously ignore Doug Braithwaite’s artwork, which on the surface gorgeous, whips out a sting of a scorpion tale.

As you read the words and follow the story, you realize that this Utopian world is a sham, and there’s something far more sinister going on.  That dread affects the Valiant Universe of modern times.

Imperium is compelling reading even if you’re not familiar with the characters or the setting.  This is super villainy at its most malevolent.

Charles Soule’s Swamp Thing combines many forces from Swamp Thing’s past to stop Lady Weeds from destroying the Kingdoms.  Really, all you need to know is this.


John Constantine and Abigail Arcane do not know each other and have never met, which once again distinguishes the new 52 from previous continuities, and there’s a different kind of weird anatomy lesson in Swamp Thing that once again, you won’t be able to unsee.


Last but not least, Squirrel Girl prepares to meet Galactus.  The whole book is a hilarious, not to mention thrilling attempt to steal a suit of Iron Man armor that will propel Doreen into space.  Believe it or not, the history between Squirrel Girl and Iron Man is absolutely true.


That’s the lovely thing about the Marvel Universe.  As dark and as stupid as it got because of Civil War and whatever the hell the X-Men were up to, there were still these ultimately silly comic book stories hidden in anthologies and back ups that count just as much as say Ultron’s umpteenth invasion of the earth.  

DC never had that because they kept rebooting their cosmology.  That’s not to say that DC was wrong to do that.  The new 52 is a brilliant gem, but there’s something to say about Marvel’s six-year-sliding scale model, if it keeps the moment when Iron Man and Squirrel Girl teamed up to take on Doctor Doom.

Nobody Expects the Spanish Inquisition!



Translation: Spanish is life! It is love!  It is as beautiful as an orange blossom and as sweet as the flush of a cheek.  It can roar like the ocean or whisper like a butterfly's wings.  It is like a song.  No! It's like a concert! A symphony!  This language must be free as a stallion roaming on the plains.

Wednesday, February 4, 2015

POBB: January 28, 2015

Pick of the Brown Bag
January 28, 2015
by
Ray Tate

This week I review Aquaman, Bart Simpson Comics, Flash Gordon, Justice Inc, King: Flash Gordon, King: The Phantom, Princess Ugg and They're Not Like Us, but first the latest issue of Thor.


It all seemed pretty straight-forward.  The spell of Mjonlir changed so that anybody not just a man may be worthy of the powers of Thor.  Of course the wording was just a technicality anyway since the first female Thor was Wonder Woman.  Obviously not a he and no amendment needed.


Just to be on the safe side, an unknown party rewrote the runes.  As a result we have a mysterious lady Thor who picked up the mantle and proved her mettle by wiping out a snowball of Frost Giants.


So far so good, but now we have a real conflict.  The original Thor wants his hammer back.  You can see by his dialogue that because of his rage and pettiness, he won't be getting that hammer anytime soon.  Even somebody who never read Thor would know he's not worthy.


There's an obvious irony here.   The more Lola wants the more Lola doesn't get, despite what the song says.  The battle doesn't go on for too long.  So those expecting, even wanting, a knock-down drag out fight will be disappointed.  However, for those seeking a more humorous ending; a sensible explanation of how to refer to the artist formerly known as Thor and a fairplay whittling down of suspects in the pool of whom lady Thor may be, enjoy.


Princess Ugg sings! All right.  There's a little more than that, but that's what stands out.


I'm with Julifer.  This Glee emulation comes out of left field, and there's too much unexpected Grimmerian love going on amidst the Royal Court.  On the flip-side, Julifer just hates Ulga too much now.  I mean, come on.  She did save her life last issue.  That should have earned Ulga a tiny shred of respect.



Things pick up when Julifer's father, whom she hates, pulls a divine right fast one that doesn't go over with the Chieftain of Ulga's people.







I like how the seemingly good and civilized turn out to be rotten and corrupt, all the way through.  It's going to be up to the Princesses to settle this with strong-armed diplomacy, an art in which Ulga is well-versed.


The story in Aquaman begins with the unceremonious disposal of Gorilla Grodd thus cementing Arthur's status as a badass and Mera's guile.  Nuts to Superman/Wonder Woman.  They're boring.  Aquaman and Mera are the new 52 couple.


Jeff Parker then advances the plot with a trip to less than outré realms in Aquaman's search for his Mom Atlanna.  



The trek answers some questions.  How does Aquaman actually feel about fish.  Does he command them or does he ask? Can they refuse his bidding?  Does Aquaman feel any guilt over his mastery of sea-life?  

The pleasant outing and an attentiveness to long-standing Aquaman lore is merely sauce for the goose, the fat bird is in fact another great depiction of Aquaman and Mera kicking monster ass as choreographed by the severely under hyped Paul Pelletier.


Kudos also to the inkers and colorist Rain Beredo.  Thanks to these illustrators the lovely creatures almost sizzle off the pages and hearken back to the late, great Ray Harryhausen's creations.


Jeff Parker concludes his reintroduction of the venerable comic strip action hero with a fitting finale that mixes politics and the fear of heroes.  This peculiarity in pop culture first suggested by Jon Ostrander's Legends and recapitulated in Indiana Jones and the Kingdom of the Crystal Skull dampens the feel-good mood.


Before things become too dank, Parker quickly demonstrates why Flash Gordon, Professor Zarkov and Dale Arden make such a formidable and long-lasting team.  They all have a thirst for adventure.



And so our heroes jet off to battle Ming the Merciless' empire.  They make their presence known to the Emperor immediately by rescuing their newfound allies and establishing the allegiance of the want-to-be-freed worlds.




Flash Gordon returns in the new King line of comic books, still published under Dynamite's auspices, but I can't fully recommend it.  It's fun, don't get me wrong, but somewhat confusing.





Actually, that's the best part about this whole exercise.  Dale refuses to answer Flash's question and plays up the whole possibility that she and Flash knocked boots.  Of course, she could have just been adjusting hers.


My real problem with the story lies in the theme.  Writer Brian Clevinger classifies it as a heist.



So Ming's Empire depends on these gemstones.  One we've already seen.  It's like a Dilithium Crystal via Star Trek.  The gemstone Zarkov targets allows instantaneous telecommunication.  This is the team's inside man.




Here's what I don't get...



...the importance of the gloves.  Other things short circuit the possibility of an escapade.   Exactly what are Flash and Dale doing in the caves?  They appear to be mining something, but I don't know why that's significant, or how it factors into the plan.  Yes, they're posing as laborers, but for what reason?  How does this factor into the heist?



Okay.  If somebody can just grab a telestone, this can no longer be considered a heist for a moment.  It's a search and retrieval mission not a heist.  This is a heist.




Let me reiterate.  I'm not saying King: Flash Gordon is bad.  It's just too confusing to be what it says it is.  Heists depend upon clockwork actions by one individual or a crew of like minded individuals.  While things can go wrong with a heist, these errors stand out because heists are supposed to be well orchestrated.  The alleged heist in Flash Gordon possesses too many unexplained variables and relies on technobabble that masks the plan, if there is a plan.  King: Flash Gordon is not without merit, but it could have been better.




Last I heard there were some legal issues between Dynamite and Hermes, current publisher of the Phantom comic book and library reprints.  I guess these have been sorted.  At least, King Features and Hermes hasn't prevented Dynamite from publishing a new Phantom book starring a new Phantom.


In King's Watch we learned that the Phantom who fought alongside Flash Gordon, Mandrake and Lothar wasn't part of the lineage.  He was merely a man the Phantom saved at the cost of his own life.  The mere man proved his worthiness to be included in the Phantom chain by sacrificing himself for the sake of the earth.  




When the Phantom died, Lothar took his place, and as he searches for Kit Walker to rightfully assume the title, Lothar fights piracy and cruelty as The Phantom.


Let me just say that having a black Phantom is pretty cool.  Julie Walker already became the first female Phantom, and she's official.  So, I'm happy that the Phantom isn't just a bunch of white guys throughout history because there's no reason why the Phantom should stay male or white. 


In truth, the legacy of the Phantom is a ruse.  The comic strip continues to focus on the Phantom and his wife Diana, both originating from the thirties.  The legacy's only mentioned as a means to build on the character's history.  If the writers of the strip actually followed the conceit, the 1930s figures would have perished long ago, replaced by at least three Phantoms and three spouses.


Lothar being the Phantom is just a nicely done twist on a tradition that's more of a pretense.  He's far more capable and more imposing than the white, berry-juice Phantom that Dynamite foisted upon unsuspecting Phantomphiles.




Both characters by the way created by Lee Falk.  So Lothar as the Phantom would still be owned by the Falk Estate or King Features.  


Clevinger juxtaposes Lothar's infiltration of a new incarnation of the mercenary gang known as the Vultures with the investigation of a spunky red-headed journalist introduced in The King's Watch as Dale Arden's protege.

Reintroducing Jennifer Harris

Clevinger also finds a good use for Guran, the Phantom's Bandar associate.


  
Guran's and Lothar's new-found friendship provides a lot of entertainment.  Lothar is older than Guran, and the clash of generations catalyzes comedic dialogue and situations.  This is not The Odd Couple, but there's definitely more repartee than in other Phantom works.



Check out that cover to Justice Inc.  Arch comic book painter Alex Ross consolidates the evolution of each pulp figure into basically one giant panel.  That exemplifies some pretty impressive design skills.


Inside Justice Inc, we've got story and illustration almost as fascinating, and it kind of sneaks up on you.  What you won't realize until you read the finale is that Justice Inc. is an alternate universe with respect to the Dynamite pulp titles where the heroes work alone.


This whole thing from start to finish has been a means for Doc Savage to alter time and space by sending the past a mcguffin that forces all three figures to meet, delays events enough from his perspective and establishes a new timeline, perhaps a more optimistic timeline.


Doc, the Avenger and the Shadow combine forces to stop the collusion between John Sunlight, Doc's arch-nemesis, and the Voodoo Master, one of the few criminals that survived the Shadow.  This time around, the Avenger comes up with the plan that will change history.




Setting aside the big stakes for a moment, there's still a lot Justice Inc. has going for it.  For example, the Shadow is extremely vicious and merciful simultaneously.





He especially wanted to make an example out of this bitch.



I love that she actually thought she could hobble away after the Shadow marked her with his gaze earlier in the series.



If you're wondering why the aftermath of the Shadow's rampage looks so familiar, then you must be a fan of Person of Interest.



Each issue of the pulp concoction was filled with action, intrigue and inside jokes courtesy of writer Michael Uslan.  The Shadow, Doc and the Avenger all sound true.  They're supported by Margo Lane and Pat Savage.  Art by Giovanni Timpano recaptured the best imagery from the fevered prose of Lester Dent, Walter B. Gibson and Paul Ernst.  
If you haven't checked out Justice Inc. in comic book format, buy the trade.  



That's what it sounded like to me, and that's why I'll no longer be reading They're Not Like Us.  While it's somewhat intriguing, and gorgeously drawn, I don't believe that Sydney, the bandaged lady in question, is strong enough to be the hero in a tale that celebrates super-powered assholes.


Bart Simpson Comics is a double-header.  First, writer Arie Kaplan teams up Bart and Rainier Wolfcastle for a surreal twist on a tried-and-true actor's method of researching a role.


The story for the most part is only amusing, not laugh-out-loud funny.  Though some of the artwork by Jacob Chabot and Art Villanueva provide laughs independent from the story.


What makes this short worth your time lies in the dignity that Kaplan bestows to the characters.  Wolfcastle soon abandons Bart for Nelson, and that's where the tale becomes something sweeter.

The second story pits Lisa against Mr. Burns.  


The tale becomes a showcase for Mr. Burns' evil.  First, he's competing against Lisa Simpson, a little girl.  Second, he decides to cheat.  Ultimately, the fickleness of Springfielders demonstrates just how childish this whole thing was in the first place.  The art by Mike Kazaleh isn't on model in the classic sense, but it does replicate the stage of evolution in the early seasons, and it gives the story an extra little bite as the characters seem to flow and bounce from one panel to the other.